Help with dungeon discovery
8903 looks like the society augmentation gem quest dungeons. With the small entry rooms. The entry rooms look to match the textures of the different society strongholds. From the pic, it looks like the foreground is CH, the right looks like EW, the back looks like RB.
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ya....I'm thinking those are DT only dungeonsRizgar wrote:0024 to 0028 - looks to be some PVP type dungeons? There are 7 different spawns/enter points, and most of the dungeon is mirrored.
Immortalbob of MT
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I believe you are correct sir.Phinius wrote:8903 looks like the society augmentation gem quest dungeons. With the small entry rooms. The entry rooms look to match the textures of the different society strongholds. From the pic, it looks like the foreground is CH, the right looks like EW, the back looks like RB.
Immortalbob of MT
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Thats totally it!Phinius wrote:02D0 looks like the Floating City (Lost Chamber)
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For what it's worth, I was poking around 0x0087 and this looks like what I would guess is the "end" of the dungeon (seemed to follow a progression from the marker that usually designates the entry point, and the only real "unique" looking room in the place)
Was able to debug the Dungeon Viewer program and get a couple of the oddities/crash dungeons to load.
Looks like 0x5945 would be the Acid Aspect Dungeon (I actually can't find what the real name of this is to verify, but there is acid in it, so that makes sense). Similarly, 0x5845 would be the Fire Aspect Dungeon since it looks nearly identical, only more fire textures/effects.
Here is also a shot 0x594f. A couple of locs to help ID it in an emu (I'm using PhatAC since it's quick teleport commands only need cell x y z params)
Acid Aspect Dungeon
/teleloc 0x59450147 80 -100 0
Fire Aspect Dungeon
/teleloc 0x58450148 80 -100 0
0x594f
/teleloc 0x594f0278 80 -120 0 //dungeon start?
/teleloc 0x594F01B6 153 -63 -5
Looks like 0x5945 would be the Acid Aspect Dungeon (I actually can't find what the real name of this is to verify, but there is acid in it, so that makes sense). Similarly, 0x5845 would be the Fire Aspect Dungeon since it looks nearly identical, only more fire textures/effects.
Here is also a shot 0x594f. A couple of locs to help ID it in an emu (I'm using PhatAC since it's quick teleport commands only need cell x y z params)
Acid Aspect Dungeon
/teleloc 0x59450147 80 -100 0
Fire Aspect Dungeon
/teleloc 0x58450148 80 -100 0
0x594f
/teleloc 0x594f0278 80 -120 0 //dungeon start?
/teleloc 0x594F01B6 153 -63 -5
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- 0x594F.jpg (74 KiB) Viewed 41581 times
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- 0x5845.jpg (50.64 KiB) Viewed 41581 times
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- 0x5945.jpg (63.65 KiB) Viewed 41581 times
Got another one to load in the dungeon viewer (though oddly enough only while I'm debugging... the binary file still crashes on this one)
0x0503 is the interior of the three Floating Advocate Spires on Singularity Caul (http://asheron.wikia.com/wiki/99.4S,_97 ... ing_Spires). Jump to those coordinates and do a /loc and you'll see that landblock is the same, as well.
0x0503 is the interior of the three Floating Advocate Spires on Singularity Caul (http://asheron.wikia.com/wiki/99.4S,_97 ... ing_Spires). Jump to those coordinates and do a /loc and you'll see that landblock is the same, as well.
5860. Colton Reeyan's Sanctuary near Danby's Outpost. This is from memory.
I remember the rooms with the high walls with the plateaus plus the trapped creatures
I remember the rooms with the high walls with the plateaus plus the trapped creatures
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nice!Sanddh wrote:5860. Colton Reeyan's Sanctuary near Danby's Outpost. This is from memory.
I remember the rooms with the high walls with the plateaus plus the trapped creatures
Immortalbob of MT