GM: AdvColoMeta
Posted: September 9th, 2014, 10:27 pm
Looking for feedback/bug testing
Additional features compared to meta on Vwiki-
Added feature for Leader to announce when a skip is achieved
Example Message: [Fellowship] Dm's Shade says, "!Nice Skip! - Time for that spawn (9s)"
Added feature PreEquip, I highly recommend taking the time to set this up. when setup will auto equip the proper weapon for the next spawn. (see documentation for details). Monster profile provided.
Added option OneToEighteen- allows you to run the colosseum rooms 1-18 instead of standard 6-18 format
Added 4 more /mt face directions
cleaned up overall routing through the colosseum
added additional /f spam for Time Remaining
Added summoning options, speedrun/EconomyRun/always
Speedrun- For nonSkippable or difficult to skip spawns enables summoning immediately
for spawns that can be skipped delays enable summoning until 14s into the spawn, only summoning if skip failed.
EconomyRun- Only summons for the following spawns, Virindi/Monos/EliteGuardians/Lugians/Penguins
if neither Speedrun or EconomyRun are enabled defaults to always on.
Added Follower feature, stays 1 room behind, requires colosseum recall and leader must be using this meta for the appropriate callouts.
also edited TurnIn/Door/Rebuff states to allow for a faster transition from TurnIn-Door-Rebuff-Default2
Added turnInBuffing option in DefaultVariable state if it is set to always the meta will rebuff only when needed in the turnin state, requires at least 2 hour buffs to function.
NewFeature Heading by character name, to set this up in the DefaultVariable state find a rule that looks like
getcharstringprop[1]==CharName, change the charName to whichever char will be using that particular heading then in the action change setvar[Heading, ];setvar[AltHeading, ] to include the degrees Heading will adjust for spawns 2-4 and AltHeading is for first spawn only. for example if I wanted to face 60degrees for spawn 1 then zero degrees for spawns 2-4 I would change it to setvar[Heading, 0];setvar[AltHeading, 60]
New(beta version only) added auto adjustment to accuracy. by default it is tuned to a character with 530+ missile weapon skills. it sets to appropriate levels for each mob then if the meta detects a miss of any sort it adds +10% to accuracy bar automatically. NOTE: this can be disabled in the DefaultVariable state by enabling DisableAttackSpeed variable.
if you find any errors or odd behavior from the meta please respond and post here or message me ingame /vit Dmdtt, would love the feedback.
Additional features compared to meta on Vwiki-
Added feature for Leader to announce when a skip is achieved
Example Message: [Fellowship] Dm's Shade says, "!Nice Skip! - Time for that spawn (9s)"
Added feature PreEquip, I highly recommend taking the time to set this up. when setup will auto equip the proper weapon for the next spawn. (see documentation for details). Monster profile provided.
Added option OneToEighteen- allows you to run the colosseum rooms 1-18 instead of standard 6-18 format
Added 4 more /mt face directions
cleaned up overall routing through the colosseum
added additional /f spam for Time Remaining
Added summoning options, speedrun/EconomyRun/always
Speedrun- For nonSkippable or difficult to skip spawns enables summoning immediately
for spawns that can be skipped delays enable summoning until 14s into the spawn, only summoning if skip failed.
EconomyRun- Only summons for the following spawns, Virindi/Monos/EliteGuardians/Lugians/Penguins
if neither Speedrun or EconomyRun are enabled defaults to always on.
Added Follower feature, stays 1 room behind, requires colosseum recall and leader must be using this meta for the appropriate callouts.
also edited TurnIn/Door/Rebuff states to allow for a faster transition from TurnIn-Door-Rebuff-Default2
Added turnInBuffing option in DefaultVariable state if it is set to always the meta will rebuff only when needed in the turnin state, requires at least 2 hour buffs to function.
NewFeature Heading by character name, to set this up in the DefaultVariable state find a rule that looks like
getcharstringprop[1]==CharName, change the charName to whichever char will be using that particular heading then in the action change setvar[Heading, ];setvar[AltHeading, ] to include the degrees Heading will adjust for spawns 2-4 and AltHeading is for first spawn only. for example if I wanted to face 60degrees for spawn 1 then zero degrees for spawns 2-4 I would change it to setvar[Heading, 0];setvar[AltHeading, 60]
New(beta version only) added auto adjustment to accuracy. by default it is tuned to a character with 530+ missile weapon skills. it sets to appropriate levels for each mob then if the meta detects a miss of any sort it adds +10% to accuracy bar automatically. NOTE: this can be disabled in the DefaultVariable state by enabling DisableAttackSpeed variable.
if you find any errors or odd behavior from the meta please respond and post here or message me ingame /vit Dmdtt, would love the feedback.