Hi all,
Trying to put together a suit for picking up chorizite in the Lugian Quarry (won't do anything else).
What I would like is to pick up high AL, cov/olthoi armor which also has high modifiers against bludg/slash/pierce.
Is there a way to make a loot profile rule based on AL+Modifiers for specific dmg types?
Am I way off looking at the Double Value Key / BludgeonProt?
(I would prefer to not use a "red" value as I was told this could slow looting down)
Cheers,
PS. I'm curious if this could be done, since I could avoid tinkering entirely and also quickly gather suits for other specific situations. DS.
Loot rule based on AL+modifiers?
- Immortalbob
- Site Admin
- Posts: 677
- Contact:
you're gonna have to use red rules, don't worry about it.SomeRandomGuy12 wrote:Hi all,
Trying to put together a suit for picking up chorizite in the Lugian Quarry (won't do anything else).
What I would like is to pick up high AL, cov/olthoi armor which also has high modifiers against bludg/slash/pierce.
Is there a way to make a loot profile rule based on AL+Modifiers for specific dmg types?
Am I way off looking at the Double Value Key / BludgeonProt?
(I would prefer to not use a "red" value as I was told this could slow looting down)
Cheers,
PS. I'm curious if this could be done, since I could avoid tinkering entirely and also quickly gather suits for other specific situations. DS.
just do
LVK == unenchantable 9999
buffed LVK >= armor level x
and then the minimum level of prots you want for bludge/slash/pierce...
Immortalbob of MT
-
- Posts: 13
Awesome, thanks!
So something like this?
(pasted the "(A) Cov/Olthoi (Fully Unp)"-rule from LootSnob below my rule, for comparison)
Since the Lugians use hollow dmg, I removed the imp/bane reqs to only get AL+mods. Not sure
if the modifiers are effectively considered "buffs" or not. Should I perhaps not use Buffed LVK: ArmorLevel?
String Value Match: Name matches: Covenant|Olthoi
ObjectClass: ObjectClass = Armor
LVK: Unenchantable == 9999
BuffedLVK: Buffed ArmorLevel >=480
DVK: BludgeonProt >=900
DVK: PierceProt >=900
DVK: SlashProt >=900
edit: *doh* just did a propertydump on a piece, and the prots are listed in the 0-2 range, not actual AL. Please ignore the 900 numbers, I will probably never pick that up
. Still wondering about what the "Buffed" actually means tho.
-------
(A) Cov/Olthoi (Physical Unp)
0;1;1;7;12;2003;5;5;5
20
Covenant|Olthoi
1
3
2
10
9999
36
9
480
28
16
900
167772162
16
900
167772161
16
900
167772160
-------
(A) Cov/Olthoi (Fully Unp)
0;1;1;7;9;12;2003
20
Covenant|Olthoi
1
3
2
52
Bane|Defiance|Incantation of Impen
Minor|Major
5
10
9999
36
9
480
28
So something like this?
(pasted the "(A) Cov/Olthoi (Fully Unp)"-rule from LootSnob below my rule, for comparison)

Since the Lugians use hollow dmg, I removed the imp/bane reqs to only get AL+mods. Not sure
if the modifiers are effectively considered "buffs" or not. Should I perhaps not use Buffed LVK: ArmorLevel?
String Value Match: Name matches: Covenant|Olthoi
ObjectClass: ObjectClass = Armor
LVK: Unenchantable == 9999
BuffedLVK: Buffed ArmorLevel >=480
DVK: BludgeonProt >=900
DVK: PierceProt >=900
DVK: SlashProt >=900
edit: *doh* just did a propertydump on a piece, and the prots are listed in the 0-2 range, not actual AL. Please ignore the 900 numbers, I will probably never pick that up

-------
(A) Cov/Olthoi (Physical Unp)
0;1;1;7;12;2003;5;5;5
20
Covenant|Olthoi
1
3
2
10
9999
36
9
480
28
16
900
167772162
16
900
167772161
16
900
167772160
-------
(A) Cov/Olthoi (Fully Unp)
0;1;1;7;9;12;2003
20
Covenant|Olthoi
1
3
2
52
Bane|Defiance|Incantation of Impen
Minor|Major
5
10
9999
36
9
480
28
- Immortalbob
- Site Admin
- Posts: 677
- Contact:
buffed armor level includes impen cantrips, which i dont believe help you in this circumstance...you wanna use lvk armor level
Immortalbob of MT