There's obviously an algorithm that counts items, but I haven't found anything that says how to get that number.
More info:
I'm collecting upper eater jaws for newbs, and rather than wait for a respawn and a green message telling me I've completed the quest already, I want to set a variable for how many I have in my inventory when I start, and then, when I have more than that variable, move on to the next part of the meta.
I've confirmed that Item "<name>" >= <number> counts quest items, I just need a way to set a variable for how many I have at start.
Is there any way to do this?
Thanks!
~InnerSpyre
Item Count
have a starting threshold if item count Questitem <= 9 for instance then trigger it to start otherwise have it advance then in the state where you acquire that quest item if item count QuestItem >= 10 then trigger to move on.
A bunch of conditions;
Condition1 - Inventory Item Count >=1 and an all action of set variable to 1, set meta state to Condition2
Condition2 - Inventory Item Count >=2 and an all action of set variable to 2, set meta state to Condition3
Condition3 - Inventory Item Count >=3 and an all action of set variable to 3, set meta state to Condition3
Each condition has an escape after a second which would lock the variable and send it wherever you need to go with the variable of how many you have.
Condition1 - Inventory Item Count >=1 and an all action of set variable to 1, set meta state to Condition2
Condition2 - Inventory Item Count >=2 and an all action of set variable to 2, set meta state to Condition3
Condition3 - Inventory Item Count >=3 and an all action of set variable to 3, set meta state to Condition3
Each condition has an escape after a second which would lock the variable and send it wherever you need to go with the variable of how many you have.
The count conditions is good, if you just want to track one item, and you're not a hoarder.
I would love to have a function that gets the initial count of an item (any item), then if it increases, to stop trying to loot that item (magtools request?). As it is, I look for the green message, and turn looting off when I receive it. However my guys glitch out about 90% of the time and keep trying to loot it and lock the corpse. I usually just do my quest item looting manually.

-
- Posts: 27
I got this working. 
I got all of my meta working actually.
I would like to post it for critiquing - should I do that in the support forum? It's no where near useful enough for the release forum imo.
~InnerSpyre

I got all of my meta working actually.
I would like to post it for critiquing - should I do that in the support forum? It's no where near useful enough for the release forum imo.
~InnerSpyre