Search found 5 matches

by mbush54
March 25th, 2025, 11:18 pm
Forum: VT: General
Topic: Perplexing lag problem
Replies: 22
Views: 44583

Re: Perplexing lag problem

I would also note that this specific 2002 sp1 of C++ runtime will not run on my copy of windows in and of itself. I had to install vs 2008 to get the correct runtime environment to even be able to run the install process. Meaning I had to work around the original installer which failed to function f...
by mbush54
March 25th, 2025, 11:14 pm
Forum: VT: General
Topic: Perplexing lag problem
Replies: 22
Views: 44583

Re: Perplexing lag problem

That's CPU load. As you hit the bottom of the ramp in society strongholds it loads all the NPCS and chests, causing a graphics lag spike. Same for GY, it is dense spawn and lots of small objects and buildings around, so again, graphics lag. Turn your landscape detail textures to medium or lower to ...
by mbush54
March 25th, 2025, 11:11 pm
Forum: VT: General
Topic: Perplexing lag problem
Replies: 22
Views: 44583

Re: Perplexing lag problem

That's CPU load. As you hit the bottom of the ramp in society strongholds it loads all the NPCS and chests, causing a graphics lag spike. Same for GY, it is dense spawn and lots of small objects and buildings around, so again, graphics lag. Turn your landscape detail textures to medium or lower to ...
by mbush54
March 25th, 2025, 11:09 pm
Forum: VT: General
Topic: Perplexing lag problem
Replies: 22
Views: 44583

Re: Perplexing lag problem

I have reinstalled everything have todo with the client and decal from verified good files after registry cleaning and still the same issue. The cast step is a frontal lobotomy of all C++ runtime environments.
by mbush54
March 25th, 2025, 11:07 pm
Forum: VT: General
Topic: Perplexing lag problem
Replies: 22
Views: 44583

Re: Perplexing lag problem

Can confirm that this is an ONGOING problem in 2025 through the ACE emulated servers.

STILL trying to find a solution to this one, I am thinking it is a issue with C++ runtime environments.