Search found 3 matches
- February 1st, 2014, 8:42 pm
- Forum: VT: Meta Support
- Topic: Anatomy of a meta file
- Replies: 7
- Views: 17102
Re: Anatomy of a meta file
so the act on variables are from 0 - 21 the commands are 0 - 4 the variable is either 0 or user set or a table(multiple user settings) i X (0 thru 21, starting at Never being 0 and Not being 21) i Y (0 thru 4, starting at None being 0 and Load Embedded Nav Route being 4) i Z (variables, 0's seem to ...
- February 1st, 2014, 6:14 pm
- Forum: VT: Meta Support
- Topic: Anatomy of a meta file
- Replies: 7
- Views: 17102
Re: Anatomy of a meta file
broke it apart and gonna add some stuff then try ingame to see what breaks 1 CondAct 5 CType AType CData AData State n n n n n 8 <! this number is the number of entries you have in the meta. i 4 i 1 -------- s ^.*().* (say|says|tells you), \"!fulljumpforward\"$ s fulljumpforward s Default ...
- February 1st, 2014, 6:09 pm
- Forum: VT: Meta Support
- Topic: Anatomy of a meta file
- Replies: 7
- Views: 17102
Anatomy of a meta file
The ability to tune a meta file directly in the text file can save lots of time i believe. I made a simple meta to try to break it apart into each line of the GUI ingame. This is how the text appears in the file in your virinditank folder. My goal is to know where to cut from and then how to paste b...