Looked under "getcharintprop".. Saw a variable for "Xp for VP Reduction" but nothing for the VP itself... Any advice?
Thanks!
Search found 16 matches
- March 24th, 2019, 12:31 am
- Forum: VT: Meta Support
- Topic: Any way to check Vitae via meta?
- Replies: 1
- Views: 10710
- December 20th, 2018, 4:36 pm
- Forum: VT: Meta Releases
- Topic: GM: Dye Plant Collection meta
- Replies: 21
- Views: 60334
Re: GM: Dye Plant Collection meta
Fantastic job! Love this. Thank you for sharing the info on how you made it as well. Very helpful stuff.
- December 14th, 2018, 6:21 am
- Forum: VT: Meta Support
- Topic: TapJump Meta
- Replies: 5
- Views: 16519
Re: TapJump Meta
Set a command for "Seconds in state" to 30 under DEFAULT to "Set Meta State" and have it change to "Fix Busy" state that you create. Set your "Fix Busy State" to have an "ALWAYS" rule for Chat Command of /fixbusy or w/e you want. Create another rule ...
- December 13th, 2018, 6:53 pm
- Forum: VT: Meta Support
- Topic: Help getting a Meta to Select or Give a bag of salvage
- Replies: 4
- Views: 17356
Re: Help getting a Meta to Select or Give a bag of salvage
Thanks buddy! I found a solution using MagTools, but it required creating two different metas. One for the Mule, and one for the char muling. Set the main macro to /tell the mule "SALVAGE" triggering a "set state" on the mule with a "Seconds in state >= 15" After tellin...
- December 12th, 2018, 2:10 am
- Forum: VT: Meta Support
- Topic: Help getting a Meta to Select or Give a bag of salvage
- Replies: 4
- Views: 17356
Help getting a Meta to Select or Give a bag of salvage
Hey! Another noob question I hope can be answered here. I'm trying to create a meta to auto mule my bags of full salvage. I was able to use the line /vt mexec trytoselect[wobjectfindininventorybyname[ALL OBJECTS BESIDES SALVAGE LOL]] with success.. But I can't get it to select bags of salvage, and i...
- December 1st, 2018, 12:16 am
- Forum: VT: Meta Support
- Topic: Complete noob question. Thank you for helping!
- Replies: 5
- Views: 16474
Re: Complete noob question. Thank you for helping!
Really?! I thought for sure there'd be some way to identify via a different method or something. Either way, Thank you very much. Oh and I tried using two helmets btw, But I wanted two different colors and it can't differentiate between the two since both are "Helmet". It just equips the f...
- November 30th, 2018, 9:23 am
- Forum: VT: Meta Support
- Topic: Complete noob question. Thank you for helping!
- Replies: 5
- Views: 16474
Re: Complete noob question. Thank you for helping!
So how would you go about distinguishing between two helmets?
Thank you for replying btw!
Thank you for replying btw!
- November 30th, 2018, 5:11 am
- Forum: VT: Meta Support
- Topic: Complete noob question. Thank you for helping!
- Replies: 5
- Views: 16474
Re: Complete noob question. Thank you for helping!
Little Update: I've had a bit of success using MagTools expression /mt use (item here) I used "Seconds in state" and gradually increased the seconds by 1, having Mag Tools remove the armor I have equipped, and then using the new armor pieces... And It works... ALMOST. lol It runs into an i...
- November 30th, 2018, 1:32 am
- Forum: VT: Meta Support
- Topic: Complete noob question. Thank you for helping!
- Replies: 5
- Views: 16474
Complete noob question. Thank you for helping!
Hey all. So i'm very slowly dipping my toes into the water with creating the most basic of Metas.. I was trying to create a meta that would change a players wardrobe on a timer (Say every hour) I assumed it would require using the actiontryuseitem command, but for the life of me I couldn't figure it...
- November 27th, 2018, 3:02 am
- Forum: Utilities and Plugins
- Topic: Advice for anyone trying to use SkunkTrader
- Replies: 1
- Views: 8822
Advice for anyone trying to use SkunkTrader
So I made a post trying to get help on using SkunkWorks (SkunkTrader). After days of trying to figure it out, and nearly pulling my hair out, I realized that you CAN'T Run Thwarglauncher as an Admin, or Skunkworks will not load. Long story short, Follow the instructions that ImmortalBob posted on th...