Search found 37 matches
- January 17th, 2018, 11:52 pm
- Forum: VT: General
- Topic: So I had this idea. "Play" a squad.
- Replies: 26
- Views: 51297
Re: So I had this idea. "Play" a squad.
*wave* Bob. Guess who's baaack. :) Emulators have progressed. Virindi's understandably shut down the vChat system. It seems that on emulator, we are also not getting the filters to "filter" chat. I'm drawing that conclusion roughly; in the specific, when one doog is on a fellow on an educa...
- April 19th, 2017, 2:20 pm
- Forum: VT: General
- Topic: So I had this idea. "Play" a squad.
- Replies: 26
- Views: 51297
Re: So I had this idea. "Play" a squad.
And so there was an announcement. It was one I knew was coming, but none of us wanted it to happen. As I've posted in other forums, it was "as clear as day" that it was coming. AC may be a hobby, passion and love for thousands of players. AND it was started with all that and an interest in...
- January 31st, 2017, 12:04 am
- Forum: VT: General
- Topic: Thank You, Virindi!
- Replies: 8
- Views: 21160
Re: Thank You, Virindi!
Amen, Thank you for making tedious parts of a great world more enjoyable. Thank you to all the scripters, meta-ers, and contributors, thank you Bob and others for all the hosting and community building over the years. It's been fun.
Doogs
Doogs
- December 13th, 2016, 2:23 am
- Forum: VT: Meta Releases
- Topic: BETA: "IBControl" - The Road to 2.0 (Updated Ver. 1.9.9)
- Replies: 80
- Views: 198793
Re: BETA: IBControl 1.9.3 "Try and edit THIS!" Edition or The Road to 2.0
for !quest Hoshino Killtasks
- December 12th, 2016, 11:57 am
- Forum: VT: Meta Releases
- Topic: BETA: "IBControl" - The Road to 2.0 (Updated Ver. 1.9.9)
- Replies: 80
- Views: 198793
Re: BETA: IBControl 1.9.2 "Try and edit THIS!" Edition or The Road to 2.0
the route TO the Hoshino's KT on Thistledown has a point smack dab in that corner house's lot. I can fix that here, but in case others experience this, that route is fine if the house is not on lock down, and one of the nav points is unreachable on TD, and the point is perpendicular to the "blu...
- December 12th, 2016, 10:29 am
- Forum: VT: Meta Releases
- Topic: BETA: "IBControl" - The Road to 2.0 (Updated Ver. 1.9.9)
- Replies: 80
- Views: 198793
Re: BETA: IBControl 1.9.2 "Try and edit THIS!" Edition or The Road to 2.0
Bob/DMD - perhaps in the lootkeys meta, where packslots <=3 is tested, expand this from being a single line "then" action; make it an "all/multiline" construct, and communicate the issue (first step "/f META: My packs are too full to open chests!" and then second line, ...
- December 12th, 2016, 10:13 am
- Forum: VT: Meta Releases
- Topic: BETA: "IBControl" - The Road to 2.0 (Updated Ver. 1.9.9)
- Replies: 80
- Views: 198793
Re: BETA: IBControl 1.9.2 "Try and edit THIS!" Edition or The Road to 2.0
a very minor point on the Toutou KT, I walk "past" them and talk, then you don't have to wait for the NPCs to "spin". It's a small time savings.
- December 12th, 2016, 10:07 am
- Forum: VT: Meta Releases
- Topic: BETA: "IBControl" - The Road to 2.0 (Updated Ver. 1.9.9)
- Replies: 80
- Views: 198793
Re: BETA: IBControl 1.9.2 "Try and edit THIS!" Edition or The Road to 2.0
/mt fellow disband continues to trip an exception in Mag-tools (not an IB issue): <{Mag-Tools}>: Exception caught: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. Decal.Interop.Core at Decal.Interop.Core.ACHooksClass.FellowshipDisband() at Decal...
- December 9th, 2016, 1:57 pm
- Forum: VT: General
- Topic: So I had this idea. "Play" a squad.
- Replies: 26
- Views: 51297
Re: So I had this idea. "Play" a squad.
Navigating more than one character. Okay, this look some time for me to realize I had a problem. Let's say you have a snazzy char. And you realize that, despite his or her snazziness, you just can't beat Curator down with all that goodness. So you roll another char. And just put it in follow and tur...
- December 9th, 2016, 1:34 pm
- Forum: VT: General
- Topic: So I had this idea. "Play" a squad.
- Replies: 26
- Views: 51297
Re: So I had this idea. "Play" a squad.
Routes, part two, and a few thoughts on "style". There is a point when you will want to NOT do a lengthy task with one route, you'll want to do so with multiple routes. This message follows the overall theme to "keep it simple." In other words, some times you have to break up a p...