Search found 128 matches

by bradacc
July 8th, 2016, 8:48 am
Forum: VT: General
Topic: How do you have fellowships loot corpses/chests?
Replies: 4
Views: 4386

Re: How do you have fellowships loot corpses/chests?

Any thoughts on how to check distance between myself and corpse? I've tried; /vt mexec coordinatedistancewithz[getplayercoordinates[],wobjectgetphysicscoordinates[wobjectgetselection[]]] /vt mexec coordinatedistancewithz[getplayercoordinates[],wobjectgetphysicscoordinates[Corpse of Drudge Robber]] /...
by bradacc
July 7th, 2016, 9:43 am
Forum: VT: General
Topic: How do you have fellowships loot corpses/chests?
Replies: 4
Views: 4386

How do you have fellowships loot corpses/chests?

I'm starting to try to make my metas more hands free and am unsure of the best way to achieve this. Particularly how to ensure the first guy closes the corpse/chest after looting, and making sure the chest is restocked/locked for the next guy. I've been using a circular nav route of "use corpse...
by bradacc
July 4th, 2016, 7:39 pm
Forum: Anything and Everything
Topic: Happy 4th of July...
Replies: 1
Views: 7801

Re: Happy 4th of July...

You as well!
by bradacc
July 1st, 2016, 10:05 am
Forum: VT: Meta Releases
Topic: GM: AdvColoMeta
Replies: 86
Views: 93286

Re: GM: AdvColoMeta

For now I just changed the check message to "Room7" to go into Room 6, "Room8" to go into Room 7, etc. so that when my leader calls out the start of the new room, the follower goes into the previous room.
by bradacc
June 30th, 2016, 12:36 am
Forum: VT: Meta Releases
Topic: GM: AdvColoMeta
Replies: 86
Views: 93286

Re: GM: AdvColoMeta

AutoColoFinalV5;
Leader has egg, follower has turquoise taper. I noticed the follower is waiting for "Room 6 completed" chat message, but my leader never gives them. Leader calls out Room setup, nice skip, etc., but I've never seem him give room completion times.
by bradacc
June 4th, 2016, 9:01 am
Forum: VT: General
Topic: rules in the monster tab
Replies: 4
Views: 5116

Re: rules in the monster tab

However monster names do not use underscores, correct? That's how the AutoColoFinalV5 profile is set up anyways.
by bradacc
May 25th, 2016, 9:29 am
Forum: VT: Meta Support
Topic: How does IBControl KillTask NPC selection work?
Replies: 5
Views: 4273

Re: How does IBControl KillTask NPC selection work?

Immortalbob wrote:That's an internal vtank thing probably. i'm not sure. just create the routes with vtank's route editor...and it'll work
That's what I originally did, but I used "Add NPC Talk" instead of "Add Portal/NPC". That must have been my first mistake.
by bradacc
May 25th, 2016, 9:28 am
Forum: VT: Meta Support
Topic: How does IBControl KillTask NPC selection work?
Replies: 5
Views: 4273

Re: How does IBControl KillTask NPC selection work?

I just tried to move my guy around in between chat messages and he still picked the right npc. So it appears "Add NPC Talk" can't tell the difference between 2 different guys with the same name, but "Add Portal/NPC" can. Unless I'm wrong I'll consider it figured out :)
by bradacc
May 25th, 2016, 9:20 am
Forum: VT: Meta Support
Topic: How does IBControl KillTask NPC selection work?
Replies: 5
Views: 4273

Re: How does IBControl KillTask NPC selection work?

I mean as far as KillTaskTouTou starts out with an Always circular route "Portal: Royal Guard". How does it not accidentally select the shadowy pillar guard and exit out to the SetAttackDistance35 meta state? Or the 3rd line is when you talk to an Umbral Guard it triggers another Royal Gua...
by bradacc
May 25th, 2016, 1:12 am
Forum: VT: Meta Support
Topic: How does IBControl KillTask NPC selection work?
Replies: 5
Views: 4273

How does IBControl KillTask NPC selection work?

So I tried to set up a meta to talk to the TouTou KT's and even though I tried to move next to the one I wanted to talk to they still didn't behave. Figured I'd check IBControl because I read that KT's are already setup. Dug through the code and all it consists of is: Portal: Royal Guard Portal: Umb...