Search found 128 matches
- July 8th, 2016, 8:48 am
- Forum: VT: General
- Topic: How do you have fellowships loot corpses/chests?
- Replies: 4
- Views: 4386
Re: How do you have fellowships loot corpses/chests?
Any thoughts on how to check distance between myself and corpse? I've tried; /vt mexec coordinatedistancewithz[getplayercoordinates[],wobjectgetphysicscoordinates[wobjectgetselection[]]] /vt mexec coordinatedistancewithz[getplayercoordinates[],wobjectgetphysicscoordinates[Corpse of Drudge Robber]] /...
- July 7th, 2016, 9:43 am
- Forum: VT: General
- Topic: How do you have fellowships loot corpses/chests?
- Replies: 4
- Views: 4386
How do you have fellowships loot corpses/chests?
I'm starting to try to make my metas more hands free and am unsure of the best way to achieve this. Particularly how to ensure the first guy closes the corpse/chest after looting, and making sure the chest is restocked/locked for the next guy. I've been using a circular nav route of "use corpse...
- July 4th, 2016, 7:39 pm
- Forum: Anything and Everything
- Topic: Happy 4th of July...
- Replies: 1
- Views: 7801
Re: Happy 4th of July...
You as well!
- July 1st, 2016, 10:05 am
- Forum: VT: Meta Releases
- Topic: GM: AdvColoMeta
- Replies: 86
- Views: 93286
Re: GM: AdvColoMeta
For now I just changed the check message to "Room7" to go into Room 6, "Room8" to go into Room 7, etc. so that when my leader calls out the start of the new room, the follower goes into the previous room.
- June 30th, 2016, 12:36 am
- Forum: VT: Meta Releases
- Topic: GM: AdvColoMeta
- Replies: 86
- Views: 93286
Re: GM: AdvColoMeta
AutoColoFinalV5;
Leader has egg, follower has turquoise taper. I noticed the follower is waiting for "Room 6 completed" chat message, but my leader never gives them. Leader calls out Room setup, nice skip, etc., but I've never seem him give room completion times.
Leader has egg, follower has turquoise taper. I noticed the follower is waiting for "Room 6 completed" chat message, but my leader never gives them. Leader calls out Room setup, nice skip, etc., but I've never seem him give room completion times.
- June 4th, 2016, 9:01 am
- Forum: VT: General
- Topic: rules in the monster tab
- Replies: 4
- Views: 5116
Re: rules in the monster tab
However monster names do not use underscores, correct? That's how the AutoColoFinalV5 profile is set up anyways.
- May 25th, 2016, 9:29 am
- Forum: VT: Meta Support
- Topic: How does IBControl KillTask NPC selection work?
- Replies: 5
- Views: 4273
Re: How does IBControl KillTask NPC selection work?
That's what I originally did, but I used "Add NPC Talk" instead of "Add Portal/NPC". That must have been my first mistake.Immortalbob wrote:That's an internal vtank thing probably. i'm not sure. just create the routes with vtank's route editor...and it'll work
- May 25th, 2016, 9:28 am
- Forum: VT: Meta Support
- Topic: How does IBControl KillTask NPC selection work?
- Replies: 5
- Views: 4273
Re: How does IBControl KillTask NPC selection work?
I just tried to move my guy around in between chat messages and he still picked the right npc. So it appears "Add NPC Talk" can't tell the difference between 2 different guys with the same name, but "Add Portal/NPC" can. Unless I'm wrong I'll consider it figured out
- May 25th, 2016, 9:20 am
- Forum: VT: Meta Support
- Topic: How does IBControl KillTask NPC selection work?
- Replies: 5
- Views: 4273
Re: How does IBControl KillTask NPC selection work?
I mean as far as KillTaskTouTou starts out with an Always circular route "Portal: Royal Guard". How does it not accidentally select the shadowy pillar guard and exit out to the SetAttackDistance35 meta state? Or the 3rd line is when you talk to an Umbral Guard it triggers another Royal Gua...
- May 25th, 2016, 1:12 am
- Forum: VT: Meta Support
- Topic: How does IBControl KillTask NPC selection work?
- Replies: 5
- Views: 4273
How does IBControl KillTask NPC selection work?
So I tried to set up a meta to talk to the TouTou KT's and even though I tried to move next to the one I wanted to talk to they still didn't behave. Figured I'd check IBControl because I read that KT's are already setup. Dug through the code and all it consists of is: Portal: Royal Guard Portal: Umb...