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Help with dungeon discovery

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Immortalbob
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Re: Help with dungeon discovery

Post#41 » February 23rd, 2017, 1:17 pm

fyi, new version of dungeon viewer available on github,
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Immortalbob of MT

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OptimShi
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Re: Help with dungeon discovery

Post#42 » March 6th, 2017, 12:32 am

I just noticed a dungeon (technically two dungeons, same landblock) that don't list in the Dungeon Viewer. The Pyre Skeleton Cave (in-ground dungeon) and Aerfalle's Sanctum (Uber version of Aerfalle) are both in cellblock 0xB5F0.

The weird thing is that this Sanctum dungeon is "underground", below an active landblock that has surface features. Most (all? except in-ground ones) are in the water or along the border of the world.

I was able to edit the source to force this dungeon to load, but it makes me wonder... Are there others like this? Maybe even some dungeons we don't know even know about (e.g. not finished, or not hooked into the world). Something to investigate!
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Immortalbob
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Re: Help with dungeon discovery

Post#43 » March 6th, 2017, 9:45 am

thats seriously odd...Normally they wouldnt do things like that because you could share xp in the same landblock...i mean...put a level 50 on the land, and macro the sanctum's high level creatures...
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Immortalbob of MT

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Sif al Taak
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Re: Help with dungeon discovery

Post#44 » March 14th, 2017, 7:18 am

I will check today, if i could help abit....
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