Quick notes on how some things work: Weapons/Wands:
F = Finesse
L = Light
H = Heavy
M = Missile
W = Wand
Melee weapons:
OD: what i refer to as over damage, anything with greater damage than maxbd8
MaxBD8: maximum top end damage, with blood drinker 8, and a medium or greater variance
20/20, 25/15, 15/25, 22/18, 18/22: weapons with max top end damage, no bd8, maximum mods or better
4%: weapons with max top end damage, no bd8, and 4% magicd mod
25D, 25A: spear/staff only rules for dual wielders for max damage weapons with 25 attack or def mods
Buffedmaxdamage on weapons is max damage+2 for bd8 so a 68 damage axe with bd8 would be 70 in the profile. It will also take into account blood thirst cantrips to meet the requirement listed, so a 66 damage axe with bd8 and minor bt would still equal 70 and be looted.
Missile weapons:
The names on these pretty much list what they are, if no bd8 specified then no bd8
Formula for missile values: damage modifier / 3 + damage bonus + bd8 + bloodthirst cantrip
Wands:
No wield is no war wield requirement, level requirement will still be looted regardless
21+: anything over 20 melee defense
20/4: 20 meleed and 4% magicd or better
13/15: max elemental damage bonus, Spirit Drinker 8/minor spirit thirst, 15 melee defense or better
12/4: max elemental damage bonus, 4% magicd
Armor:
buffedarmorlevel on armor takes into account impen cantrips, so if i have a min buffed armor level of 240 it will pick up anything with base 240 armor, or 220 with minor impen, or 200 with major impen, or 180 with epic impen