The end is near! :*(

Anything goes here except porn...
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Immortalbob
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The end is near! :*(

Post #1 »

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Thanks guys for being a part of half of my life.

AC shuts down January 31st 2017...

I'll continue to leave up the boards for anyone who wishes to use them to keep in touch.
Immortalbob of MT

Atros
Posts: 4

Post #2 »

Thank you so much for all your hard work! If you find a game worth playing, let us know.
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Sif al Taak
Posts: 19

Post #3 »

What a sad sad day..... really.....

AC, I will miss you :cry:

Sif al Taak
Elminster of Iceland
http://icelords.com

InnerSpyre
Posts: 27

Post #4 »

I'm sad beyond words. I feel like I'm losing my best friend, worse, I've lost a best friend and it didn't feel this bad.

There are a bunch of us trying to get people together to see if we can save it. We're not the GoFundMe page, though we're keeping an eye on that page to see if they get official correspondence from WB. We're exploring various means, from purchasing, to emulating. I know it's a long shot, and I'm not getting my hopes up, but I also know that ventures like that are better served by having as many minds in the conversation as possible. Many of you in this forum are very knowledgeable about code, and likely have skills we don't know about, so I'd like to invite all of you to join us. We're very interested in getting business, and programming savvy people involved, and would love to talk with Virindi about all of the data she has\is familiar with.

If you would like to join the conversation, or if you wouldn't mind spreading the word, here is the link to the Facebook page: https://www.facebook.com/groups/saveac/ ... 7182061892

If that link doesn't work, then search for "Saving Asheron's Call" in the Facebook search bar.

Thank you everyone for all the help I've received on this forum. I don't know what else to say, I'm still in shock and denial...=\

Cheers?

~Inner Spyre

Phinius
Posts: 27

Post #5 »

Santa ran over my dog.

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Hotdogface
Posts: 51

Post #6 »

https://sourceforge.net/projects/acemulator/


If anyone is savvy enough to dive into this project it'd be cool to have help.

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HellsWrath
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Posts: 389

Post #7 »

Hotdogface wrote:https://sourceforge.net/projects/acemulator/


If anyone is savvy enough to dive into this project it'd be cool to have help.

You do realize that is UAS1, which is older and even more useless than UAS2

Neither of which will be picked up and finished.

Nobody in known development teams wants to touch UAS.

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Hotdogface
Posts: 51

Post #8 »

Anyone able to help me extract some of the imagery from this game for personal use? Namely all the icons, Ui, and most importantly, the 3D models.

Any help is appreciated. Because re sculpting all of the great stuff in ac would be more difficult than I can handle.

Thanks.

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Hotdogface
Posts: 51

Post #9 »

HellsWrath wrote:
Hotdogface wrote:https://sourceforge.net/projects/acemulator/


If anyone is savvy enough to dive into this project it'd be cool to have help.

You do realize that is UAS1, which is older and even more useless than UAS2

Neither of which will be picked up and finished.

Nobody in known development teams wants to touch UAS.
Yea I'm not going near that thing. I'm using unity in my own project. My personal goal at the moment is to re create the character creation, training stage, and one starter town (holt). So far it's fun and fairly easy, but all my assets are primitives and I will be severely detured if I have to sculpt all the stuff involved in the FTUE.

AlRaven
Posts: 2

Post #10 »

Its sad to think I won't be able to randomly log in and talk shit for a day :cry: