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Loot Snob Current Version and Changelog (Final Update)

Did you make your own loot profile, or special settings profile for a certain area? What about a nice UI setup? Share it here!
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Immortalbob
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Loot Snob Current Version and Changelog (Final Update)

Post#1 » January 31st, 2014, 6:14 pm

Last updated: 4/22/14

Here's my overly extensive loot profile.

It's called loot snob because it sets the bar pretty high on most items.

Please look through it before use and edit to your own preferences.

Everything you may ever want to loot should be in it (save for the odd trophy).

Requirements:
Up to date copy of the Virindi Bundle.

Suggested:
Mag-tools
http://magtools.codeplex.com/
Mag-tools can do a variety of things based on your vtank loot profile, it's worth checking out.

Download profile here:
http://www.immortalbob.com/

Please let me know if you find any errors, inconsistencies, or blatantly missing items.

Also, I appreciate your comments, let me know what you think.
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Immortalbob of MT

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Immortalbob
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Posts: 553
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Re: Loot Snob Current Version and Changelog

Post#2 » January 31st, 2014, 6:25 pm

Version History:

4/22/2014
This is my final update, there are a lot of changes i've made over the last 2 months, I'm sorry i didn't keep track of all of them. below are the most important things:

Split up rating rules into cd/cdr/d/dr/v/hb
split wands and missile weapons up greatly to further snobify your loot.
some other things

2/11/2014
Fixed:
Phyntos Queen's Abdomen

1/29/2014
Added:
Mouryou weapons
Viridian Rise creature trophies.
meleed rules for wands/missile weapons and a few melee weapons.

Changes:
trophies section broken down into sections.
minor tweaks and changes made around the profile.

Fixes:
Fixed Wise set legendaries on cloth armor.

11/04/2013
Changes:
All sets now broken down, no more soldier's set with legendary war...
Weapons rules overhauled
Broke down most rules into sub sections making the profile easier to read. (Trophies are still the same, but will be updated to follow the same scheme in time)

Fixes:
Probably some...

Removed:
tink/craft set on cov armor rules

10/01/2013

Added:
Level 5 Aetheria Rule
Level 5 Cloak Rules
Rynthid Masks and Cloaks
Max Base Damage or better weapon rules with either max attack mod, or melee defense mod

Fixes:
A few minor issues were resolved.

Removed:
Level 3 specific cloak rules in an effort to consolidate.

3/28/2013

Added:
Prot Set + Rating
Attrib Set + Rating
Skill Set + Rating
Summoning 3 -200 cloak
Summoning 3 -200 cloak + rating
Delicate Desert Flower (Seed of Mornings)
Epic + Rating (Shirt/Pants)
Legendary + Impen (Shirt/Pants)
Epic+Impen+Rating (Shirt/Pants)
15PVM 21+ MD Nether and War Wands

Fixed:
MS Finesse Sword damage

3/12/2013

Changed:
Added buffed skill req of 100 summoning, and keep 50 to Encapsulated essence
Split essences into masteries. (Thanks to Dweia of MT)

3/9/2013

Added:
Cloaks with rating and -200 damage

Changed:
only keeps 20 red veined grubs now

3/3/2013
Added:
Legendary + Rating rules for armor, cloth, and jewelry

Fixed:
Finesse/Light weapons, should be mostly correct now

2/26/2013
Added:
400/420 Wields for all melee weapons
360/375 Wields for all missile weapons
355/375 Wields for all wands

2/25/2013
Added:
Burning Sands Golem hearts

Fixed:
minor damage changes to heavy weapons
TW rule fixed and enabled
no wield wand rules no longer trip for 385 wield req wands

Changed:
Essence rules now have total ratings req (requires update of mag-enhanced looter)
removed old weapon variants

2/22/2013
Added:
Encapsulated Spirit
Ancient Legendary Key
Max/OD 385 wield Bow and Xbow rules
Max/OD 385 War/Void Wand rules
tentative Max/OD heavy weapons/2h (subject to change)

2/21/2013
Added:
level 150, 180, and 200 essences for summoning

2/20/2013
Added:
Legendary cantrip rules
cleaned up epic rules

2/9/2013
Added:
    Impen+Set rules for attribs, skills, and prots AL reqs 300 buffed for body, 340 buffed for h/h/f

1/22/2013
Added:
    Max damage missile weapon rules for all wield reqs

Changed:
    Moved DI and Value rules to their own respective sections

10/31/2012
Bug Fixes:
    Fix for Dho Vest and Over-Robe spelling discrepancy (thanks turbine)
    Fix for looting cloth type armor for hands and feet (Much lower max AL than head gear)
    Fix for "Studded Leather Coat" under the hauberk style rules

10/26/2012
Added:
    tri-major and bi-major set armor
    pre-patch hoory tailoring rule for over-robes

10/22/2012
Added:
    Value loot rules for armor, weapons, wands, jewelry (General Value Looting)
    Value loot rules for armor, weapons (Death Items) wands and jewelry are already low burden
    Tailoring match rules: Aerfalle's Pallium, prepatch Canescent Mattekar Robes, and Prepatch Gelidite Robe.
    Tink set upper body (head chest upper arms lower arms hands)
    Wise set lower body (abdomen upper legs lower legs feet)
    Tink set any
    Wise set any

Bug Fixes:
    Fixed order of no wield multi-major rules

Changed:
    Added Epic Impenetrability to set rules

10/13/2012
Bug Fixes:
    Fixed amuli legging tailoring rules to....work

10/9/2012
Added:
    Bi and Tri-Major rules for no wield armor, clothing and jewelry

Bug Fixes:
    Jitte rules split out, different stats from other finesse maces

10/7/2012
Added:
    MajorAttribute+Set (disabled by default)
    MajorSkill+Set (disabled by default)
    Tri-Major (disabled by default)
    Bi-Major (disabled by default)
    Tri-Ward
    Bi-Ward (disabled by default)

Changed:
    Added minimum pack slot requirement of 7 to all salvage rules.
    MajorSet rule renamed to MajorWard+Set

9/27/2012
Added:
    Scarlet red/lucky gold letters
    7 bane armor/shields (experimental, i dont know if these actually can drop)
    Split off epic clothing rules with impen cantrip to its own rule
    Split off epics with major kickers (Major Mana|Major Arcane|Major Dirty|Major Reck|Major Dual|Major Creature|Major Item|Major Shield|Major Heal|Major Sneak)

9/8/2012
Added
    OD rules for missile weapons, refined old rules a little
    Invitation the the Battle Burrows trophy (keeps 25 max)

9/6/2012
Added:
    Broken Black Marrow Keys
    BMK chest trophies
    Item only section fleshed out a little more
    All missing salvage types added (useless or not)

Bug Fixes:
    PPGSK Leggings/Sleeves tailoring rules

8/23/2012
Bug Fixes:
    All no wield major rules should now actually work

8/12/2012
Added:
    Multi-Epic rules for Tinkering/Crafting for jewelry and clothing added, enabled by default

Bug Fixes:
    Fully Unparalleled Covenant/Olthoi rule now includes Impen 8, sorry for the oversight
    I moved around a bunch of the rules so they would display in an ID via mag-tools ahead of similar rules with less restrictions.

7/10/2012
Added:
    Item only rules for looting armor with beneficial spells to an item only or no magic player.

6/16/2012
Bug Fixes:
    Celdon Sleeves Tailoring Rules fixed
    Olthoi Pincer, and Eater Jaw rules will only keep 1 in inventory
    Value rule changed, doesnt loot non salvageable items now
    Phyntos Stinger rule fixed

5/3/2012
Added:
    Wasp Wings
    Added a whole bunch of tailoring rules for Plate, Yoroi, Scale, Cov, Amuli (trim only), Celdon (Veins Only)
    Added Galvanic Armor tailoring rules

Changed:
    Added Epic Healing to all epic rules

4/24/2012
Bug Fixes:
    fixed finesse staff
    removed "close" match tailoring rules as they suck and exact match work perfect
    rearranged melee weapons so they are alphabetical now

4/20/2012
Added:
    Quest portal gems: Dark Monolith Caverns|Drudge Fight|Gold Hill Ruins|Lair of The Homunculus|Niffis Fighting Pits|Oubliette|Resting Place|Sezzherei's Lair
    Purple Jewel

Bug Fixes:
    2H cleaving weapons, added Great Star Mace ...didn't even know this existed

4/13/2012
Bug Fixes:
    Morning Star's will now be looted

4/11/2012
Added:
    All types of useful salvage
    Creature Life and Item cantrip no wield buff wands (disabled by default)
    Tailoring rules for exact and similar match for ppgsc, ppgsa, ppgsk, nexus celdon, Lei Wan-tzu's Chiran (similar rules are very loose and provide a wide range of colors, these are toggled off by default and will be fixed in the future)
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Immortalbob of MT

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Immortalbob
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Re: Loot Snob Current Version and Changelog

Post#3 » February 1st, 2014, 4:14 pm

Saved.
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Immortalbob of MT

Strider
Posts: 14

Re: Loot Snob Current Version and Changelog

Post#4 » February 4th, 2014, 12:06 pm

Downloaded newest version...

Rules for balanced melee weapons, theres one for regular and one for MS for each class (heavy, light, finesse) they both seem to be exactly the same. Am I missing something?

Rule for (T) Phyntos Queen's Abdomen looks for Honey not abdomen


Rules for melee weapons max430
example: (H) Sword (Max 430) BuffedMaxDam =>71
shouldn't that be unbuffed and not BuffedMaxDam? or number should be higher

Strider
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Dmdtt
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Posts: 265

Re: Loot Snob Current Version and Changelog

Post#5 » February 5th, 2014, 10:50 pm

Buffed meaning Base damage+ and blood thirst cantrip
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Immortalbob
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Re: Loot Snob Current Version and Changelog

Post#6 » February 11th, 2014, 3:50 pm

Strider wrote:Rules for balanced melee weapons, theres one for regular and one for MS for each class (heavy, light, finesse) they both seem to be exactly the same. Am I missing something?


I haven't added the correct numerical value for most of those balanced rules, i need data...disregard for now, or fine tune them for your own use.

Strider wrote:Rule for (T) Phyntos Queen's Abdomen looks for Honey not abdomen


Fixed as of now. Thanks for the catch.

Strider wrote:Rules for melee weapons max430
example: (H) Sword (Max 430) BuffedMaxDam =>71
shouldn't that be unbuffed and not BuffedMaxDam? or number should be higher

Strider


This way for instance, a weapon that is low base damage, but has a cantrip that brings it in line with max base will be looted.
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Immortalbob of MT

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