- The group is not standing in one place now! they seem to be spreading out in the rooms
Now that they are spreading out, mobs are both more and less accessible;
- I am seeing in rooms that "mob range" is set to five on characters - and after modifying it manually, noticed it was reset in the next room In some cases (e.g. the neon colored mages), the opponents stay in place casting spells. With the shorter range, the team was sitting there, getting shot at.
I did go through last night and get a taper fit for "role" onto half my group to see if that will change the behavior. I skimmed the V6 meta looking for the range-setting commands, they may be chat commands in embedded routes, I couldn't find them? I think those are going to be difficult to modify?
Is there a way already encoded that will help me set ranges on mages and archers to more than 5? that would fix my issues! perhaps this is why the docs say, "It is highly recommended to use the provided character profile."? I am not using it and can comply! :<)