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Beta: Gauntlet Meta

Have a meta to release to the public? Looking to download a meta? This is the place for you!
Sunrise
Posts: 5

Re: Beta: Gauntlet Meta

Post#31 » September 30th, 2016, 9:12 am

You should be VERY proud of this dmdtt :). Ran it this morning with 25 toons with well tuned MOB lists (yes, including two melee) and appropriate weapons / Tugak wands and finished with nearly 5 minutes left. Didn't see any problems! Thanks for all of your very hard work on this!
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Immortalbob
Site Admin
Posts: 577
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Re: Beta: Gauntlet Meta

Post#32 » September 30th, 2016, 9:20 am

Sunrise wrote:You should be VERY proud of this dmdtt :). Ran it this morning with 25 toons with well tuned MOB lists (yes, including two melee) and appropriate weapons / Tugak wands and finished with nearly 5 minutes left. Didn't see any problems! Thanks for all of your very hard work on this!


its only gonna get better...
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Immortalbob of MT

bradacc
Posts: 128

Re: Beta: Gauntlet Meta

Post#33 » September 30th, 2016, 12:31 pm

Sunrise wrote:You should be VERY proud of this dmdtt :). Ran it this morning with 25 toons with well tuned MOB lists (yes, including two melee) and appropriate weapons / Tugak wands and finished with nearly 5 minutes left. Didn't see any problems! Thanks for all of your very hard work on this!


Couple questions. Is everyone dropping summons? Are disconnects an issue with people running multiple clients, and if not how many clients max per person?
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bradacc
Posts: 128

Re: Beta: Gauntlet Meta

Post#34 » September 30th, 2016, 12:50 pm

Thought of more questions; DIT's are Dark Isle Trophies correct? Purpose is to get rid of vitae? If so I'm thinking of using colo rings. Thoughts?
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Joeblow8579
Posts: 67

Re: Beta: Gauntlet Meta

Post#35 » September 30th, 2016, 2:27 pm

Why not just use DITs? It saves time and it isn't like they're hard to acquire.

With colo rings, you'd have to recall to colo, hand in the ring, then portal recall and run back to the gauntlet. That's after adjusting the meta to support that. Why bother?
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Immortalbob
Site Admin
Posts: 577
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Re: Beta: Gauntlet Meta

Post#36 » September 30th, 2016, 2:29 pm

bradacc wrote:
Sunrise wrote:You should be VERY proud of this dmdtt :). Ran it this morning with 25 toons with well tuned MOB lists (yes, including two melee) and appropriate weapons / Tugak wands and finished with nearly 5 minutes left. Didn't see any problems! Thanks for all of your very hard work on this!


Couple questions. Is everyone dropping summons? Are disconnects an issue with people running multiple clients, and if not how many clients max per person?


we presummon in the lobby to prevent this. its a big spike on the first summon for sure...
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Immortalbob of MT

Dmdtt
Moderator
Posts: 266

Re: Beta: Gauntlet Meta

Post#37 » September 30th, 2016, 2:37 pm

Sunrise wrote:You should be VERY proud of this dmdtt :). Ran it this morning with 25 toons with well tuned MOB lists (yes, including two melee) and appropriate weapons / Tugak wands and finished with nearly 5 minutes left. Didn't see any problems! Thanks for all of your very hard work on this!


thank you, and I'm glad to hear it works.
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Dmdtt
Moderator
Posts: 266

Re: Beta: Gauntlet Meta

Post#38 » September 30th, 2016, 2:38 pm

Immortalbob wrote:
bradacc wrote:
Sunrise wrote:You should be VERY proud of this dmdtt :). Ran it this morning with 25 toons with well tuned MOB lists (yes, including two melee) and appropriate weapons / Tugak wands and finished with nearly 5 minutes left. Didn't see any problems! Thanks for all of your very hard work on this!


Couple questions. Is everyone dropping summons? Are disconnects an issue with people running multiple clients, and if not how many clients max per person?


we presummon in the lobby to prevent this. its a big spike on the first summon for sure...


a command for this is gonna be added to next release. it will force summon from every person running the meta. provided everyone summons in lobby there is little chance of any disconnects because of summoning.
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Dmdtt
Moderator
Posts: 266

Re: Beta: Gauntlet Meta

Post#39 » September 30th, 2016, 2:40 pm

bradacc wrote:Thought of more questions; DIT's are Dark Isle Trophies correct? Purpose is to get rid of vitae? If so I'm thinking of using colo rings. Thoughts?


id never think of using colo rings for a bunch of reasons. most important of all is a colo ring requires you to click yes in order to turn in. and I don't like using that command as it brings a client into focus. 4-5 clients doing this on a machine and you can easily max out your CPU and crash all clients. DITs on the other hand eventually you will time out if you have more than 10 and it will hand in 1. no clicking required.
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Dmdtt
Moderator
Posts: 266

Re: Beta: Gauntlet Meta

Post#40 » September 30th, 2016, 2:56 pm

currently working on a few things for this meta,

Callouts when each room is finished along with time remaining.

random /mt face for each room between -60 and 60 degrees along with enabling target by angle for all magic/missile characters.

summon command for lobby use to lessen chance of disconnect in first room (considering making this automatic based on finished buffing haven't decided yet tho)

disable buffing during combat when a spectral has been used within last 3 minutes and have it auto enable if a rare can be used again.

character profiles for War/Void/Archer along with setup instructions for what weapons needed for each and what weapons for what mobs. along with priority and suggested summon types per mob.

if anyone has any ideas for something else I can add I am open to suggestions.
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