Beta: Gauntlet Meta
Posted: March 5th, 2016, 9:41 pm
Few things to note about this meta before I go into requirements or how to use it. This meta is still very much in the testing stages, I am not in any way liable for incomplete or failed runs while running this meta, use at own risk. This meta only works for RB and CH due to popular request I left EW out so that certain parties could not be blocked from their own runs due to my meta.
This meta has only been tested in RB arena 1, other arenas are untested and have not been run to completion. that said the routes are all there for the three other arenas so in theory it should work fine.
Meta Requirements
Magtools required
Portal Recall must lead to the town you are running gauntlet in, Heb for CH and Zaik for RB
LS needs to be DI if you want meta to hand in DITs
suggested to have DITs on your person
Must have spectrals for your character, Missile for Archers, void/war for mages
Useage
Fair warning- this meta changes/adjust A LOT of settings.
Once ticket has been handed in the meta should take care of itself except for a few minor things.
Must have a few Characters with mandrake on them to ring bell in rooms 10-11
must have spectrals
meta will not move away from group for tugaking, I suggest manually controlling 1 character per player in group and do that yourself
suggested to position yourself near portal for arena start before handing in ticket.
for now at least I will not be providing character profiles for this meta, I suggest looking at acpedia for creature lists and Drthunder2's guide on ACforums https://www.asheronscall.com/en/forums/ ... lk-Through
Update New Meta Posted
New Functions- V4+ only
Added better detection for which room you are currently in
Added callouts for time remaining for Leader at end of each room (this must be manually set in default state where it says insertLeaderName, or using /vt mexec setvar[Leader, 1]
New Command in Default2(Lobby State) say !summon in fellow chat to force a summon of all players running V4 or above, this will reduce the lag on first spawn inside the arena.
Disabled buffing during combat(Default4 state only) when a spectral has been used within the last 3 minutes.
New Functions- V2+ only
Automatic Accuracy for archers- must have spectral missile rares
AutoBrill- must be manually set in default state where it says InsertBrillCharNameHere change that to character that will brill. I suggest 1 brill character per 4 life spec mages.
Requirements-Brill character must have/do the following
untailored focusing stone in inventory(uses name of item to recharge and to use it.)
Rule in monster list called Brill with a wand set for what you want equipped while applying brill(does not need to be focusing stone)
massive mana charges to recharge focusing stone
mages will only ask for a brill if following conditions are met,
spec life magic
life spectral gems in inventory
less than 5s left on brill
Fixed multiple points at which no message for doors would mess up the meta
Added an additional route point for rooms 10 and 11 on top of the bell, this is determined by if your character has Mandrake in their inventory(can buy at any mage vendor)
additional rules for tracking room #
recalls if known will now be used after room 5 and on runback after death.
disabled buffing after finishing a run.
added expression that looks for rare gems to default state, issues chat to /f with possible rare in inventory. as leader I suggest issuing !clear command to fellow chat before you begin a run it will trigger default state and test everyone for a rare gem.
Newest Version Old Versions
V3 V1
This meta has only been tested in RB arena 1, other arenas are untested and have not been run to completion. that said the routes are all there for the three other arenas so in theory it should work fine.
Meta Requirements
Magtools required
Portal Recall must lead to the town you are running gauntlet in, Heb for CH and Zaik for RB
LS needs to be DI if you want meta to hand in DITs
suggested to have DITs on your person
Must have spectrals for your character, Missile for Archers, void/war for mages
Useage
Fair warning- this meta changes/adjust A LOT of settings.
Once ticket has been handed in the meta should take care of itself except for a few minor things.
Must have a few Characters with mandrake on them to ring bell in rooms 10-11
must have spectrals
meta will not move away from group for tugaking, I suggest manually controlling 1 character per player in group and do that yourself
suggested to position yourself near portal for arena start before handing in ticket.
for now at least I will not be providing character profiles for this meta, I suggest looking at acpedia for creature lists and Drthunder2's guide on ACforums https://www.asheronscall.com/en/forums/ ... lk-Through
Update New Meta Posted
New Functions- V4+ only
Added better detection for which room you are currently in
Added callouts for time remaining for Leader at end of each room (this must be manually set in default state where it says insertLeaderName, or using /vt mexec setvar[Leader, 1]
New Command in Default2(Lobby State) say !summon in fellow chat to force a summon of all players running V4 or above, this will reduce the lag on first spawn inside the arena.
Disabled buffing during combat(Default4 state only) when a spectral has been used within the last 3 minutes.
New Functions- V2+ only
Automatic Accuracy for archers- must have spectral missile rares
AutoBrill- must be manually set in default state where it says InsertBrillCharNameHere change that to character that will brill. I suggest 1 brill character per 4 life spec mages.
Requirements-Brill character must have/do the following
untailored focusing stone in inventory(uses name of item to recharge and to use it.)
Rule in monster list called Brill with a wand set for what you want equipped while applying brill(does not need to be focusing stone)
massive mana charges to recharge focusing stone
mages will only ask for a brill if following conditions are met,
spec life magic
life spectral gems in inventory
less than 5s left on brill
Fixed multiple points at which no message for doors would mess up the meta
Added an additional route point for rooms 10 and 11 on top of the bell, this is determined by if your character has Mandrake in their inventory(can buy at any mage vendor)
additional rules for tracking room #
recalls if known will now be used after room 5 and on runback after death.
disabled buffing after finishing a run.
added expression that looks for rare gems to default state, issues chat to /f with possible rare in inventory. as leader I suggest issuing !clear command to fellow chat before you begin a run it will trigger default state and test everyone for a rare gem.
Newest Version Old Versions
V3 V1