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Re: GM: IBControl V1.3.0

Posted: July 5th, 2016, 11:51 am
by Joeblow8579
Perfect, that was exactly what I was looking for. I had no idea there was a setting for that in the .layout file. For future reference, the format is x,y just like you'd expect.

Re: GM: IBControl V1.3.0

Posted: July 16th, 2016, 7:21 pm
by invisible fire
Hey there,

if you want to recompile it to load the first tab, add this to line 87 of PluginCore.cs

Code: Select all

                if(TabView.TabCount > 0)
                    TabView.CurrentTab = 1;
should do the trick, haven't tested... good luck

Re: GM: IBControl V1.3.0

Posted: September 21st, 2016, 4:09 pm
by Joeblow8579
Is there any rhyme or reason to which Nav routes result in a reset of the meta? A reset basically means it turns on Buffing, Combat, Navigation, and Looting when it's done with the navigation route/states.

I notice, for example, that the KT ones tend to do that (Hosh, Rynth, for example), while most other nav-related commands don't do so. It's the exceptions that tend to annoy me. For example, recalling to the allegiance mansion results in a full reset. I can't figure out why.

For my taste, I'd rather none of the nav commands did the whole reset thing, but absent that predictable behavior is better than non-predictable.

Re: GM: IBControl V1.3.0

Posted: September 21st, 2016, 8:32 pm
by Immortalbob
to be honest, its just old meta stuff i never updated...I'm working (slowly) on a major update that will utilize all the recent new features virindi added in the last few weeks, so i'll look into it.

Re: GM: IBControl V1.3.0

Posted: September 22nd, 2016, 9:52 am
by Joeblow8579
That would be great, thanks.

Appreciate all the hard work on IBControl - now I think I can't live without it.

One other thing: when running the Rynthid Weapons quest it seems there's a hard-coded instruction in the Default2 state to use the portal to the Curator's lair when you get to that part of the dungeon. Took me completely by surprise the first few times I did it.

"Why are my toons running around towards that portal?!?"

Re: GM: IBControl V1.3.0

Posted: September 22nd, 2016, 10:51 am
by Immortalbob
Ya, lol I found that was way easier to have it in there.

Re: GM: IBControl V1.3.0

Posted: October 29th, 2016, 1:15 pm
by Vespers
Recruit & Fellow
Is there a way to add to recruiting? I keep messing up when I try add to my list above 8.
Want I need is if one toon who is not there it look for an alt.

Re: GM: IBControl V1.3.0

Posted: January 22nd, 2017, 9:00 pm
by pappy
Very nice work here IB. Thank you for releasing this.