Is there any rhyme or reason to which Nav routes result in a reset of the meta? A reset basically means it turns on Buffing, Combat, Navigation, and Looting when it's done with the navigation route/states.
I notice, for example, that the KT ones tend to do that (Hosh, Rynth, for example), while most other nav-related commands don't do so. It's the exceptions that tend to annoy me. For example, recalling to the allegiance mansion results in a full reset. I can't figure out why.
For my taste, I'd rather none of the nav commands did the whole reset thing, but absent that predictable behavior is better than non-predictable.