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GM: IBControl V1.3.0 [Deprecated]

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Joeblow8579
Posts: 67

Re: GM: IBControl V1.3.0

Post#121 » July 5th, 2016, 11:51 am

Perfect, that was exactly what I was looking for. I had no idea there was a setting for that in the .layout file. For future reference, the format is x,y just like you'd expect.
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invisible fire
Posts: 49

Re: GM: IBControl V1.3.0

Post#122 » July 16th, 2016, 7:21 pm

Hey there,

if you want to recompile it to load the first tab, add this to line 87 of PluginCore.cs

Code: Select all

                if(TabView.TabCount > 0)
                    TabView.CurrentTab = 1;


should do the trick, haven't tested... good luck
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Joeblow8579
Posts: 67

Re: GM: IBControl V1.3.0

Post#123 » September 21st, 2016, 4:09 pm

Is there any rhyme or reason to which Nav routes result in a reset of the meta? A reset basically means it turns on Buffing, Combat, Navigation, and Looting when it's done with the navigation route/states.

I notice, for example, that the KT ones tend to do that (Hosh, Rynth, for example), while most other nav-related commands don't do so. It's the exceptions that tend to annoy me. For example, recalling to the allegiance mansion results in a full reset. I can't figure out why.

For my taste, I'd rather none of the nav commands did the whole reset thing, but absent that predictable behavior is better than non-predictable.
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Immortalbob
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Re: GM: IBControl V1.3.0

Post#124 » September 21st, 2016, 8:32 pm

to be honest, its just old meta stuff i never updated...I'm working (slowly) on a major update that will utilize all the recent new features virindi added in the last few weeks, so i'll look into it.
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Immortalbob of MT

Joeblow8579
Posts: 67

Re: GM: IBControl V1.3.0

Post#125 » September 22nd, 2016, 9:52 am

That would be great, thanks.

Appreciate all the hard work on IBControl - now I think I can't live without it.

One other thing: when running the Rynthid Weapons quest it seems there's a hard-coded instruction in the Default2 state to use the portal to the Curator's lair when you get to that part of the dungeon. Took me completely by surprise the first few times I did it.

"Why are my toons running around towards that portal?!?"
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Immortalbob
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Re: GM: IBControl V1.3.0

Post#126 » September 22nd, 2016, 10:51 am

Ya, lol I found that was way easier to have it in there.
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Immortalbob of MT

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Vespers
Posts: 11

Re: GM: IBControl V1.3.0

Post#127 » October 29th, 2016, 1:15 pm

Recruit & Fellow
Is there a way to add to recruiting? I keep messing up when I try add to my list above 8.
Want I need is if one toon who is not there it look for an alt.
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pappy
Posts: 3

Re: GM: IBControl V1.3.0

Post#128 » January 22nd, 2017, 9:00 pm

Very nice work here IB. Thank you for releasing this.
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