Post#123 » September 21st, 2016, 4:09 pm
Is there any rhyme or reason to which Nav routes result in a reset of the meta? A reset basically means it turns on Buffing, Combat, Navigation, and Looting when it's done with the navigation route/states.
I notice, for example, that the KT ones tend to do that (Hosh, Rynth, for example), while most other nav-related commands don't do so. It's the exceptions that tend to annoy me. For example, recalling to the allegiance mansion results in a full reset. I can't figure out why.
For my taste, I'd rather none of the nav commands did the whole reset thing, but absent that predictable behavior is better than non-predictable.
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