Bob!RynthidZerzelikyrAyanAerlintheNeftetgearknightsdarkisleSanctuary

GM: ChaosControl - Version 2

Have a meta to release to the public? Looking to download a meta? This is the place for you!
invisible fire
Posts: 49

Re: GM: ChaosControl - Version 2

Post#11 » December 27th, 2015, 1:17 pm

THIS IS OLD!!!! GO TO : http://www.immortalbob.com/phpBB3/viewtopic.php?f=6&t=282

For those interested... I made a Virindi Tank Decal plugin to utilize the chaos meta.

This is intended for those who don't want to use hotkeys (like myself) and are too lazy to type commands all the time.
Simply add the decal plugin to decal and it should be good to go.

If you use a different chat channel, which i'm assuming most do, go to the last tab ( " ? " ) and set the chat channel you want it to go to. It currently doesn't save, and will need to be reset each time you login. This will come possibly this week.

Currently things that need to be done:
- Add A 'save' feature so your setting will be saved
- Missing a very few options in his command list; need to add those.

ChaosHelper.png
image
ChaosHelper.png (243.59 KiB) Viewed 3207 times
Attachments
ChaosHelper.zip
dll
(23.76 KiB) Downloaded 179 times
Last edited by invisible fire on December 28th, 2015, 1:44 am, edited 1 time in total.
3 x

User avatar
HellsWrath
Site Admin
Posts: 388

Re: GM: ChaosControl - Version 2

Post#12 » December 27th, 2015, 1:47 pm

Very cool!
1 x

User avatar
HellsWrath
Site Admin
Posts: 388

Re: GM: ChaosControl - Version 2

Post#13 » December 27th, 2015, 3:12 pm

Request!

Place all of the commands in a .txt so users can edit them if they already made big changes in their meta
1 x

invisible fire
Posts: 49

Re: GM: ChaosControl - Version 2

Post#14 » December 27th, 2015, 3:17 pm

I'll look into doing that.

Will be something like:

Follow_Me = !FollowMe
Combat_On = !Combat on
etc...

then my program will read the text file and use that.
1 x

invisible fire
Posts: 49

Re: GM: ChaosControl - Version 2

Post#15 » December 27th, 2015, 3:21 pm

Actually thinking a little more,

i'll probably have it do all the labels of the buttons too..

Basic.Button1, "Combat On", "!combat On"
Basic.Button2, "Combat Off", "!combat off"

so you can relabel buttons too...
1 x

User avatar
HellsWrath
Site Admin
Posts: 388

Re: GM: ChaosControl - Version 2

Post#16 » December 27th, 2015, 3:52 pm

Looks good to me!

In that case every button is essentially customized, so, how about another tab called Custom with a bunch of blank buttons we could add our own stuff to.
1 x

invisible fire
Posts: 49

Re: GM: ChaosControl - Version 2

Post#17 » December 27th, 2015, 4:39 pm

That is essentially what Misc is for.

I went ahead and added more buttons (where space was available). So you can move things around as you wish.

The general layout will be the same.

//Button //Btn Label //Command to issue
Basic_Button_01, Follow Me, !command
Adv_Button_13 , NOTSET, !command <- Example of a button that wont appear

Should be ready in a few hours, leisurely programming this.
1 x

User avatar
HellsWrath
Site Admin
Posts: 388

Re: GM: ChaosControl - Version 2

Post#18 » December 27th, 2015, 5:17 pm

Fantastic, I really like this :D
No rush!
1 x

Starcrusher
Posts: 28

Re: GM: ChaosControl - Version 2

Post#19 » December 28th, 2015, 12:43 am

Looking good so far. Can it be made sizeable or at least the buttons smaller? They are HUGE lol. Maybe an XML config file for the window/button size?
1 x

invisible fire
Posts: 49

Re: GM: ChaosControl - Version 2

Post#20 » December 28th, 2015, 1:17 am

That will come next. I was thinking about that as well...

Version 2.0 :D
1 x

Return to “VT: Meta Releases”

Who is online

Users browsing this forum: No registered users and 3 guests

Login  •  Register