GM: ChaosControl - Version 2

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GM: ChaosControl - Version 2

Post#1 » August 2nd, 2015, 1:05 am

*ChaosHelper Plugin now available - create huds for all commands - viewtopic.php?f=6&t=282

*edit 7/15/2017 -- changed ! to # to support emu armies.

Complete re-write of ChaosControlBasic

Replaced a few /mt commands with Vtank expressions

New VTank jump commands, along with Mag-Tools face/jump commands

Recalls added

-Basic options-
!combat on
!combat off

!buff on
!buff off

!nav on
!nav off

!loot on
!loot off

!all on - turns on combat/buff/loot

!clear - turns off combat/buff/loot/nav

!followme - Sets follow on character who sent command

-Advanced options-

!portal - uses the nearest portal

!npc - uses the nearest npc

!vendor - uses the nearest vendor

!loot rares - loot only rare corpses true
!loot all - loot only rare corpses false

!jiggle on
!jiggle off

!peace on
!peace off

!navboost on
!navboost off

!sum on - Vtank summoning on
!sum off - Vtank summoning off

!oct on - Octagram summoning on
!oct off - Octagram summoning off

!help on - DoHelp true
!help off - DoHelp false

!corners on - sets FollowCharacterAroundCorners to true (hidden navroute of leader, use indoors)

!corners off - sets FollowCharacterAroundCorners to false (use outside, runs directly at leader)

!rangelow - sets attack range to 5
!rangemed - sets attack range to 15
!rangehigh - sets attack range to 30
!rangemax - sets attack range to 60

!approachlow - sets approach distance to 5
!approachmed - sets approach distance to 15
!approachhigh - sets approach distance to 30
!approachmax - sets approach distance to 60

!frangelow - sets follow/nav min to 2
!frangemed - sets follow/nav min to 5
!frangehigh - sets follow/nav min to 10
!frangemax - sets follow/nav min to 20

!attklow - attacks low
!attkmed - attacks medium
!attkhigh - attacks high

!prim - Recall primary
!sec - Recall secondary
!pr - Portal Recall
!aphus - Aphus
!sanc - Sanctuary
!caul - Caul
!gw - GlendonWood
!aer - Aerlinthe
!lethe - Mt Lethe
!ulgrim - Ulgrims
!bur - Bur
!olthoi - Olthoi North
!gy - Graveyard
!colo - Colo
!gk - GK Camp
!nef - Neftet
!candeth - Candeth
!fachub - Facility Hub (spell)
!rynth - Rynthid
!lst - Lifestone(tie)
!ls - /ls
!ah - /ah
!hom - /hom
!mp - /mp
!hr - /hr

Both Mag-Tools and Vtank jump commands are available

Vtank will Face and Jump within the same command

Mag-Tools requires you to Face a direction, then Jump



s = shift
% = 25 50 75 100
direction = N S E W




!facen - faces north
!faces - faces south
!facee - faces east
!facew - faces west
!facene - faces north east
!facenw - faces north west
!facese - faces south east
!facesw - faces south west

!fjump25 - 25% forward jump
!fjump50 - 50% forward jump
!fjump75 - 75% forward jump
!fjump100 - 100% forward jump

!sjump25 - 25% forward shift jump
!sjump50 - 50% forward shift jump
!sjump75 - 75% forward shift jump
!sjump100 - 100% forward shift jump
changed ! to # to support emus
(3.56 KiB) Downloaded 248 times
allOn typo fixed
(3.56 KiB) Downloaded 584 times
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Joran Heartseeker
Posts: 23

Re: BETA: ChaosControl - Version 2

Post#2 » August 3rd, 2015, 11:01 am

Awesome! Now if only there was a convenient control for sending the commands by mouse-click for the typing (and memory) challenged. :lol:
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Posts: 388

Re: BETA: ChaosControl - Version 2

Post#3 » August 3rd, 2015, 3:39 pm

Well if you don't want to use ChaosCommand for the hotkeys to issue the chat commands you could always write a Skunkworks plugin that just has buttons that issue the chat commands =p but that's a bit more involved, lol.
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Joran Heartseeker
Posts: 23

Re: BETA: ChaosControl - Version 2

Post#4 » August 3rd, 2015, 6:14 pm

I considered it, but decided it was too much like work. Better to benefit from your work then do work myself, :twisted:
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Posts: 3

Re: BETA: ChaosControl - Version 2

Post#5 » August 20th, 2015, 4:37 pm

This meta is the most fun I have had in A.C. in a long time. I am used to running IS Boxer with up to 40 accounts on other games, but I have limited myself to a single fellow in A.C. due to the control limitations. I do a lot by hand. Well, I used to until I heard about this meta this morning. O.o

At the moment I am going through all of the command options and looking for any typos. Many thanks to Hellswrath for showing me the forest behind the trees. Corrections for me are now very easy.
1 x
Royal Court: Thistledown

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Posts: 388

Re: BETA: ChaosControl - Version 2

Post#6 » August 20th, 2015, 6:23 pm

If you have your own allegiance you can use /allegiance chat to control many more than just 9 ;)

Or use Virindi Chat System to relay messages between fellowships.
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Posts: 45

Re: GM: ChaosControl - Version 2

Post#7 » December 17th, 2015, 4:25 pm

As for rangeattack....

whats the decimal number for each range number from 4 to 15? Or how do you figure it out? Is there link about this? Because in some case i want to use 4 or 8 or 12 or those numbers?
Depends on location and enviroment.

Very useful meta, thank you!
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Posts: 388

Re: GM: ChaosControl - Version 2

Post#8 » December 18th, 2015, 8:07 pm

Ranges on the main options page are displayed in yards
Ranges in advanced options are displayed in landcell units (yards/240)
You must use landcell units for /vt opt sets

So range of 4 = 4/240 = 0.01666
/vt opt set AttackDistance 0.016666
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Posts: 128

Re: GM: ChaosControl - Version 2

Post#9 » December 19th, 2015, 12:49 am

So 1 landcell = 240 square yards? Did you mean landblock?
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Posts: 388

Re: GM: ChaosControl - Version 2

Post#10 » December 19th, 2015, 10:38 am

bradacc wrote:So 1 landcell = 240 square yards? Did you mean landblock?

Yea range/240 for advanced options and /vt opt sets.
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