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Re: Help with dungeon discovery

Posted: February 23rd, 2017, 1:17 pm
by Immortalbob
fyi, new version of dungeon viewer available on github,

Re: Help with dungeon discovery

Posted: March 6th, 2017, 12:32 am
by OptimShi
I just noticed a dungeon (technically two dungeons, same landblock) that don't list in the Dungeon Viewer. The Pyre Skeleton Cave (in-ground dungeon) and Aerfalle's Sanctum (Uber version of Aerfalle) are both in cellblock 0xB5F0.

The weird thing is that this Sanctum dungeon is "underground", below an active landblock that has surface features. Most (all? except in-ground ones) are in the water or along the border of the world.

I was able to edit the source to force this dungeon to load, but it makes me wonder... Are there others like this? Maybe even some dungeons we don't know even know about (e.g. not finished, or not hooked into the world). Something to investigate!

Re: Help with dungeon discovery

Posted: March 6th, 2017, 9:45 am
by Immortalbob
thats seriously odd...Normally they wouldnt do things like that because you could share xp in the same landblock...i mean...put a level 50 on the land, and macro the sanctum's high level creatures...

Re: Help with dungeon discovery

Posted: March 14th, 2017, 7:18 am
by Sif al Taak
I will check today, if i could help abit....