Colo Guide

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Dmdtt
Moderator
Posts: 271

Colo Guide

Post #1 »

This is the strategy I use to beat colosseum with the meta. I run with 1 War mage 1 Void mage 1 archer and 1 spec lifemage/trained Void, all 4 of which are summoners (Colosseum requires 583+summoning for debuffs). With this strategy summoning full time I get colosseum wins with 16-17 minutes remaining.

Ensure that you utilize the /mt face funtion built into the colosseum meta to allow for skips, and to reduce chance of overlapping debuffs, See documentation for details. Also make sure to place all characters within an Integrator Fellowship.


Room6


First Spawn- Mosswarts use fireRend


Second Spawn- Mattekars+lugians.

Archers use FireRend focus on mattekars.

Void focuses lugians then mattekars.

Warmage focuses Lugians and ignores mattekars completely.


Room7


First Spawn- Eaters use slash Rend


Second Spawn- Viamonts use lightRend


Room8


First Spawn- Dillo/Zefirs, Archer lightRend while mages imp all creatures.


Second Spawn- Shards/Crystal Lord.


War-Vuln Bludge on large crystal Kill priority Large Crystal>Small Crystals

SpecVoid-Vuln Acid on Large Crystal, Kill priority Crystal Lord>Small Crystals>Large Crystal

Spec Life- Imp Large Crystals, Kill priority Crystal Lord> Small Crystal, Large Crystal

Archer- SB bludge arrows kill priority Large Crystals>Golem>small Crystals. Switch to acid rend for Crystal Lord


Room9


First Spawn- Olthoi, use slayers on all 4 mages streak


Second spawn- Shadows, mages streak

Archer ignore shielded targets

Spec Life focus shielded Targets

Rule in monster listmatching Species==Shadow&&hasshield


Room10


First Spawn- Sleeches, Archer Bludge Rend, War SB, Void CS. mages Streak


Second Spawn- Ninjas, Warmage Imp. Void Streaks, Archer AcidRend


Room 11


First Spawn- Tusker/Viridni

Archer- Fire Rend Tuskers First then Virindi with Vslayer

War Mage- Vuln Fire on Virindi Then Imp Tuskers (raise Virindi higher priority than tuskers in monster list matctching)

SpecVoid-Imp Tuskers then Virindi no vulns

Spec Life- Imp Tuskers then Imp/VulnFire Virindi (Tuskers higher than virindi in monster list matching)


Second Spawn- Ghosts, Archer-SB Fire arrows, War-SB streaks, Void-CS streaks


Room12


First Spawn- Ruschk, Mages imp then streak, Archer use either Bludge Rend or Pierce Rend


Second Spawn- Mukkir, Void Mages only Imp/War Streaks/Archer Pierce MukkirSlayer


Room13


First Spawn- Dogs+Virindi

Archer-ARCold Carenzi then Vslayer Virindi

War-VulnFire Virindi, ignore carenzi

Void- Imp Carenzi then Virindi

Life-Vuln Carenzi then Imp/Vuln Virindi


Second Spawn- Lugians, Mages imp, Archer LightRend


Third Spawn- Fire Cats, Mages Imp Archer Fire Rend


Room14


First Spawn- Virindi

Archer- Vslayer Fire

War Mage- Vuln Fire on Virindi

SpecVoid-Imp Virindi no vulns

Spec Life- Imp/VulnFire Virindi


Second Spawn- Olthoi

War- Olthoi Slayer streaks

Archer Olthoi Slayer Streaks

Void/Life- Olthoi Slayer focus on Progenitors


Room15


First Spawn- Mosswarts, FireRend/Mages focus on Gladiator then the rest. Archer ignore Gladiator


Second Spawn- Undead

War- Fire Rend Streaks

Archer- Fire Rend

Void/Life- Imp then streak


Room 16


First Spawn- Viamont Hands, LightRend Mages Streak


Second Spawn- Demon Swarm

Archer-Imps then Olthoi Slayer

Mages- OlthoiSlayer arc/streak no debuffs


Room 17


First Spawn- Tuskers+Virindi

Archer- Fire Rend Tuskers First then Virindi with Vslayer

War Mage- Vuln Fire on Virindi Then Imp Tuskers (raise Virindi higher priority than tuskers in monster list matctching)

SpecVoid-Imp Tuskers then Virindi no vulns

Spec Life- Imp Tuskers then Imp/VulnFire Virindi (Tuskers higher than virindi in monster list matching)


Second Spawn- Penguins, Mages Imp/Archer Fire Rend


Room18

First Spawn Monouga

Archer- Vuln Pierce, SB pierce

WarMage- Vuln Cold, CS/CB Frost

SpecVoid-Corrosion/Destructive Curse

Life- Imp then Arc


Second Spawn Elite Guardians

Arhcer- Acid CS/AR

War-Vuln Acid

Spec Void- Imp

Life- Imp/Vuln Acid

Kaitro
Posts: 9

Post #2 »

Any chance you'd wanna save a profile of each of these for archer/mage/lifemage?

Dmdtt
Moderator
Posts: 271

Post #3 »

Kaitro wrote:Any chance you'd wanna save a profile of each of these for archer/mage/lifemage?
Nope, I wouldn't feel comfortable doing all the work. I listed all the necessary information for each creature type. Its much easier to setup than most would lead you to believe for almost every type of creature you can simply add a rule like the following into the monster list

species==Olthoi

then check/uncheck the appropriate rules.