This is the strategy I use to beat colosseum with the meta. I run with 1 War mage 1 Void mage 1 archer and 1 spec lifemage/trained Void, all 4 of which are summoners (Colosseum requires 583+summoning for debuffs). With this strategy summoning full time I get colosseum wins with 16-17 minutes remaining.
Ensure that you utilize the /mt face funtion built into the colosseum meta to allow for skips, and to reduce chance of overlapping debuffs, See documentation for details. Also make sure to place all characters within an Integrator Fellowship.
Room6
First Spawn- Mosswarts use fireRend
Second Spawn- Mattekars+lugians.
Archers use FireRend focus on mattekars.
Void focuses lugians then mattekars.
Warmage focuses Lugians and ignores mattekars completely.
Room7
First Spawn- Eaters use slash Rend
Second Spawn- Viamonts use lightRend
Room8
First Spawn- Dillo/Zefirs, Archer lightRend while mages imp all creatures.
Second Spawn- Shards/Crystal Lord.
War-Vuln Bludge on large crystal Kill priority Large Crystal>Small Crystals
SpecVoid-Vuln Acid on Large Crystal, Kill priority Crystal Lord>Small Crystals>Large Crystal
Spec Life- Imp Large Crystals, Kill priority Crystal Lord> Small Crystal, Large Crystal
Archer- SB bludge arrows kill priority Large Crystals>Golem>small Crystals. Switch to acid rend for Crystal Lord
Room9
First Spawn- Olthoi, use slayers on all 4 mages streak
Second spawn- Shadows, mages streak
Archer ignore shielded targets
Spec Life focus shielded Targets
Rule in monster listmatching Species==Shadow&&hasshield
Room10
First Spawn- Sleeches, Archer Bludge Rend, War SB, Void CS. mages Streak
Second Spawn- Ninjas, Warmage Imp. Void Streaks, Archer AcidRend
Room 11
First Spawn- Tusker/Viridni
Archer- Fire Rend Tuskers First then Virindi with Vslayer
War Mage- Vuln Fire on Virindi Then Imp Tuskers (raise Virindi higher priority than tuskers in monster list matctching)
SpecVoid-Imp Tuskers then Virindi no vulns
Spec Life- Imp Tuskers then Imp/VulnFire Virindi (Tuskers higher than virindi in monster list matching)
Second Spawn- Ghosts, Archer-SB Fire arrows, War-SB streaks, Void-CS streaks
Room12
First Spawn- Ruschk, Mages imp then streak, Archer use either Bludge Rend or Pierce Rend
Second Spawn- Mukkir, Void Mages only Imp/War Streaks/Archer Pierce MukkirSlayer
Room13
First Spawn- Dogs+Virindi
Archer-ARCold Carenzi then Vslayer Virindi
War-VulnFire Virindi, ignore carenzi
Void- Imp Carenzi then Virindi
Life-Vuln Carenzi then Imp/Vuln Virindi
Second Spawn- Lugians, Mages imp, Archer LightRend
Third Spawn- Fire Cats, Mages Imp Archer Fire Rend
Room14
First Spawn- Virindi
Archer- Vslayer Fire
War Mage- Vuln Fire on Virindi
SpecVoid-Imp Virindi no vulns
Spec Life- Imp/VulnFire Virindi
Second Spawn- Olthoi
War- Olthoi Slayer streaks
Archer Olthoi Slayer Streaks
Void/Life- Olthoi Slayer focus on Progenitors
Room15
First Spawn- Mosswarts, FireRend/Mages focus on Gladiator then the rest. Archer ignore Gladiator
Second Spawn- Undead
War- Fire Rend Streaks
Archer- Fire Rend
Void/Life- Imp then streak
Room 16
First Spawn- Viamont Hands, LightRend Mages Streak
Second Spawn- Demon Swarm
Archer-Imps then Olthoi Slayer
Mages- OlthoiSlayer arc/streak no debuffs
Room 17
First Spawn- Tuskers+Virindi
Archer- Fire Rend Tuskers First then Virindi with Vslayer
War Mage- Vuln Fire on Virindi Then Imp Tuskers (raise Virindi higher priority than tuskers in monster list matctching)
SpecVoid-Imp Tuskers then Virindi no vulns
Spec Life- Imp Tuskers then Imp/VulnFire Virindi (Tuskers higher than virindi in monster list matching)
Second Spawn- Penguins, Mages Imp/Archer Fire Rend
Room18
First Spawn Monouga
Archer- Vuln Pierce, SB pierce
WarMage- Vuln Cold, CS/CB Frost
SpecVoid-Corrosion/Destructive Curse
Life- Imp then Arc
Second Spawn Elite Guardians
Arhcer- Acid CS/AR
War-Vuln Acid
Spec Void- Imp
Life- Imp/Vuln Acid
Colo Guide
Nope, I wouldn't feel comfortable doing all the work. I listed all the necessary information for each creature type. Its much easier to setup than most would lead you to believe for almost every type of creature you can simply add a rule like the following into the monster listKaitro wrote:Any chance you'd wanna save a profile of each of these for archer/mage/lifemage?
species==Olthoi
then check/uncheck the appropriate rules.