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VTank 1.0 Bug Reports

Posted: December 19th, 2016, 5:43 pm
by HellsWrath
We are currently experiencing issues with Dont Shoot at Walls (Projectile Awareness)

If you come across an issue where your archer or mage stops attacking when it should still be in combat, please let us know the following:

Type of character
Where you were
Does disabling Dont Shoot at Walls fix the problem

If at all possible, when this occurs please turn on ShowCollisionDug in Advanced-Spellcombat, let it run for a second and then take a screenshot and upload to here.

(use /vt clearshapes to remove the spheres from your view once you have disabled ShowCollisionDebug)

Re: VTank 1.0 Bug Reports

Posted: November 12th, 2017, 2:10 am
by Thurgian
Changing the status of "don't shoot through walls" has no effect.

Enabling the requested debug feature, shows nothing on the screen.

Turning with the direction keys, temporarily fixes the problem.

So, is there any way to make my character periodically turn?

Re: VTank 1.0 Bug Reports

Posted: November 12th, 2017, 1:18 pm
by Dmdtt
you need to have default keys selected for movement. I can't recall because its been so long if its wadx or arrow keys that vtank uses id make sure both are set though. also you cant have mouse turning enabled.

Re: VTank 1.0 Bug Reports

Posted: November 21st, 2017, 5:27 pm
by Thurgian
Thank you; but I don't have a navigation problem (other than it randomly turns off). I have a "my archer" stops shooting, until I manually make him turn. I am standing in one place (outdoors) shooting mobs - for variable amounts of time - when I have to tap a movement key (wasd or arrows, doesn't matter) and my archer resumes fireing.

Re: VTank 1.0 Bug Reports

Posted: November 21st, 2017, 8:42 pm
by HellsWrath
Don't assume he didn't understand, did you try his suggestion? Navigation can affect combat as they are all related motions in terms of vtank. You need to ensure you are using default keyboard config, and have "Turn character with camera turning" disabled.


As an aside:
99% of issues that arise with plugins right now are due to the incomplete emulator.