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Hoshino Creature Type ID's

Posted: March 1st, 2016, 10:45 pm
by Immortalbob
I decided to create a full list of the creature typeid's at hoshino to create more efficient char profiles for my army. You'll notice that there are 2 id's per creature, and 8 for the multicolored ones. One ID is for lum the other for no lum...I havent tested any of them. You can use this info though to create a profile that efficiently kills the multicolored ones with the correct elements, or tease out the lum id's and hunt lum only creatures. Just copy and paste starting at "name==" and add to your monster list.

Spectral Archer
Acid: name==Spectral Archer && typeid==46498
Acid: name==Spectral Archer && typeid==46499
Fire: name==Spectral Archer && typeid==46500
Fire: name==Spectral Archer && typeid==46501
Cold: name==Spectral Archer && typeid==46502
Cold: name==Spectral Archer && typeid==46503
Lightning: name==Spectral Archer && typeid==46504
Lightning: name==Spectral Archer && typeid==46505

Spectral Blade Adept
name==Spectral Blade Adept && typeid==46506
name==Spectral Blade Adept && typeid==46507

Spectral Blade Master
name==Spectral Blade Master && typeid==46508
name==Spectral Blade Master && typeid==46509

Spectral Bloodmage
name==Spectral Bloodmage && typeid==46510
name==Spectral Bloodmage && typeid==46511
name==Spectral Bloodmage && typeid==52293 * Sarc Spawn

Spectral Bushi
Acid: name==Spectral Bushi && typeid==46512
Acid: name==Spectral Bushi && typeid==46513
Fire: name==Spectral Bushi && typeid==46514
Fire: name==Spectral Bushi && typeid==46515
Cold: name==Spectral Bushi && typeid==46516
Cold: name==Spectral Bushi && typeid==46517
Lightning: name==Spectral Bushi && typeid==46518
Lightning: name==Spectral Bushi && typeid==46519

Spectral Claw Adept
name==Spectral Claw Adept && typeid==46520
name==Spectral Claw Adept && typeid==46521

Spectral Claw Master
name==Spectral Claw Master && typeid==46522
name==Spectral Claw Master && typeid==46523

Spectral Minion
Acid: name==Spectral Minion && typeid==46524
Acid: name==Spectral Minion && typeid==46525
Fire: name==Spectral Minion && typeid==46526
Fire: name==Spectral Minion && typeid==46527
Cold: name==Spectral Minion && typeid==46528
Cold: name==Spectral Minion && typeid==46529
Lightning: name==Spectral Minion && typeid==46530
Lightning: name==Spectral Minion && typeid==46531

Spectral Nanjou Shou-jen
name==Spectral Nanjou Shou-jen && typeid==46532
name==Spectral Nanjou Shou-jen && typeid==46533

Spectral Samurai
Acid: name==Spectral Samurai && typeid==46534
Acid: name==Spectral Samurai && typeid==46535
Fire: name==Spectral Samurai && typeid==46536
Fire: name==Spectral Samurai && typeid==46537
Cold: name==Spectral Samurai && typeid==46538
Cold: name==Spectral Samurai && typeid==46539
Lightning: name==Spectral Samurai && typeid==46540
Lightning: name==Spectral Samurai && typeid==46541

Clay Golem Samurai
name==Clay Golem Samurai && typeid==46603
name==Clay Golem Samurai && typeid==46652

Bronze Golem Samurai
name==Bronze Golem Samurai && typeid==46613
name==Bronze Golem Samurai && typeid==46651

Iron Golem Samurai
name==Iron Golem Samurai && typeid==46614
name==Iron Golem Samurai && typeid==46653

Spectral Voidmage
name==Spectral Voidmage && typeid==46687
name==Spectral Voidmage && typeid==46688
name==Spectral Voidmage && typeid==52292

Sarcophagus
name==Sarcophagus && typeid==52295

Re: Hoshino Creature Type ID's

Posted: March 2nd, 2016, 12:14 pm
by Immortalbob
To alleviate potential confusion, when i call it an Acid in the list above, that means it is the green one, and you should use lightning against it...etc

type -> attack with
acid -> lightning
fire -> cold
cold -> fire
lightning -> acid

Re: Hoshino Creature Type ID's

Posted: March 2nd, 2016, 11:06 pm
by yaroz
Thanks for the clarification.. I was thinking that the type was the damage type that you use against them... I'll play around with this for my guys... :)

Re: Hoshino Creature Type ID's

Posted: March 2nd, 2016, 11:36 pm
by Immortalbob
yaroz wrote:Thanks for the clarification.. I was thinking that the type was the damage type that you use against them... I'll play around with this for my guys... :)
Let me know how it goes. I set mine up today and did my kill tasks. Went smoothly.

Re: Hoshino Creature Type ID's

Posted: March 8th, 2016, 8:52 am
by yaroz
I finally got a chance to add them yesterday, after my Hoshino run. I'll try them out today hopefully. Took me a few times of setting them up, since I kept forgetting to hit the copy to button and assumed that they saved automatically when you log out (maybe it was because I was working on the global profile instead of the "mine only" one)..

Re: Hoshino Creature Type ID's

Posted: September 21st, 2016, 3:39 pm
by Oba1
Sorry to necro this, but the missing type id for Voidmages is 46688 (for those who haven't found it on their own yet) :)

Re: Hoshino Creature Type ID's

Posted: September 21st, 2016, 8:28 pm
by Immortalbob
Oba1 wrote:Sorry to necro this, but the missing type id for Voidmages is 46688 (for those who haven't found it on their own yet) :)
no need to be sorry!!! thanks!! updating the list now.

Re: Hoshino Creature Type ID's

Posted: September 23rd, 2016, 8:33 am
by Joeblow8579
Does vtank not auto-select the right damage types for you all?

To my knowledge, I've never had an issue with it not pulling the right element in the Hoshino area.

Re: Hoshino Creature Type ID's

Posted: September 23rd, 2016, 11:17 am
by Immortalbob
it selects based on creature type, but each color is vulnerable to different elements...

Re: Hoshino Creature Type ID's

Posted: September 23rd, 2016, 1:48 pm
by Joeblow8579
I find that things tend to die rather quickly, so I've never noticed a mismatch between the critter color and the ammo my archers use.

I wish there was a way to set truly global settings for vtank for situations like this. I don't relish having to manually copy/paste all those strings into the monsters tab.