Re: AC Tool Final
Posted: December 21st, 2016, 1:09 pm
[align=center]Top Base A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Variables[/align]
LoadDecalCharList
Load a dataset (DSCharList) with the names of the characters on the character selection screen.
DSCharList fields:
LoadDecalCharList
LoadDecalCharStats
Load two datasets (DSCharAttrib and DSCharSkill) with character attribute and skill information.
DSCharAttrib fields:
LoadDecalCharStats
LoadDecalEnchantment
Load a dataset (DSEnchantment) with information about the enchantments on the character.
DSEnchantment fields:
LoadDecalEnchantment
LoadDecalEquipment
Load a dataset (DSEquipment) with information about the characters equipped items.
DSEquipment fields:
LoadDecalEquipment
LoadDecalFellowship
Load a dataset (DSFellow) with information about the members of the characters fellowship.
DSFellow fields:
LoadDecalFellowship
LoadDecalInventory
Load a dataset (DSInventory) with information about the characters inventory. Some fields will not contain valid values unless the item has been examined.
DSInventory fields:
LoadDecalInventory
LoadDecalMonarch
Load a dataset (DSMonarch) with information about the characters allegiance. Information for the characters Monarch, Patron, and direct Vassals only.
DSMonarch fields:
LoadDecalMonarch
LoadDecalSpellbook
Load a list (LSTSpellbook) with the IDs of the spells in the characters spellbook.
Syntax
LoadDecalSpellbook
LoadDecalText
Load a dataset (DSText) with information about the characters equipped items.
DSText fields:
LoadDecalText Option
LoadDecalTrade
Load a dataset (DSTrade) with information about the items placed into the trade window (left side) by the characters tradign partner. Some fields will not contain valid values unless the item has been examined.
DSTrade fields:
LoadDecalTrade
LoadDecalVendor
Load a dataset (DSVendor) with information about the items a vendor has for sale.
DSVendor fields:
LoadDecalVendor
LoadDecalWorld
Load a dataset (DSWorld) with information about the objects in the world near the character. Some fields will not contain valid values unless the item has been examined.
DSWorld fields:
LoadDecalWorld Option
LoadDecalWorldEx
Load a dataset (DSWorld) with information about the objects in the world near the character. The dataset can be restricted to objects that match a search filter. Some fields will not contain valid values unless the item has been examined.
DSWorld fields:
LoadDecalWorldEx Type, Value, Option
Logout
Logout the character.
Syntax
Logout
LoadDecalCharList
Load a dataset (DSCharList) with the names of the characters on the character selection screen.
DSCharList fields:
- GUID = Character GUID
- NAME = Character Name
- INDEX = Position within the character list on the character selection screen.
LoadDecalCharList
LoadDecalCharStats
Load two datasets (DSCharAttrib and DSCharSkill) with character attribute and skill information.
DSCharAttrib fields:
- ATTRIBID = Attribute ID (See the GetAttribEx command)
- NAME = Attribute display name
- EXPSPENT = Amount of XP applied
- CREATION = Innate attribute level
- BASE = Base attribute level
- EFFECTIVE = Effective attribute level (Base level plus buffs)
- CURRENT = Current attribute level (Effective level minus debuffs)
- SKILLID - Skill ID (See the GetSkillEx command)
- NAME - Skill display name
- SHORTNAME - Skill reference name
- TRAININGTYPE - Skill training type (0=Unusable, 1=Untrained , 2=Trained, 3=Specialized)
- EXPSPENT - Amount of XP applied
- INCREMENT - Number of times the skill has been raised
- BASE - Base skill level (includes specialization bonus)
- BONUS - Skill bonuses (includes augmentations)
- EFFECTIVE - Effective maximum skill level (Base level plus buffs and bonuses)
- CURRENT - Current skill level (Effective level minus debuffs and vitae penalty)
LoadDecalCharStats
LoadDecalEnchantment
Load a dataset (DSEnchantment) with information about the enchantments on the character.
DSEnchantment fields:
- SPELLID = Spell ID
- SPELLNAME = Spell name
- LAYER = Layer ID (when the same enchantment exists more than once)
- TIMEREMAINING = Time remaining for this layer (in seconds)
LoadDecalEnchantment
LoadDecalEquipment
Load a dataset (DSEquipment) with information about the characters equipped items.
DSEquipment fields:
- GUID = Item GUID
- NAME = Item Name
- CATEGORY = Decal category ID
- SLOTID = Slot ID where the item is equipped
- SLOTMASK = Slot mask value where the item is equipped
LoadDecalEquipment
LoadDecalFellowship
Load a dataset (DSFellow) with information about the members of the characters fellowship.
DSFellow fields:
- GUID = Member GUID
- NAME = Member Name
- LEVEL = Member Level
- HEALTH = Current health
- MAXHEALTH = Maximum health
- HEALTHPCT = Current health percentage of maximum health
- STAMINA = Current stamina
- MAXSTAMINA = Maximum stamina
- STAMINAPCT = Current stamina percentage of maximum stamina
- MANA = Current mana
- MAXMANA = Maximum mana
- MANAPCT = Current mana percentage of maximum mana
LoadDecalFellowship
LoadDecalInventory
Load a dataset (DSInventory) with information about the characters inventory. Some fields will not contain valid values unless the item has been examined.
DSInventory fields:
- GUID = Item GUID
- NAME = Item Name
- TYPE = Decal type value
- CATEGORY = Decal category ID
- OBJECTCLASS = Decal object class
- BEHAVIOR = Decal behavior flags
- CREATEFLAGS1 = Decal create flags 1
- CREATEFLAGS2 = Decal create flags 2
- FLAGS = Decal flags
- ICON = Icon ID
- ICONUNDERLAY = Icon underlay ID
- ICONOVERLAY = Icon overlay ID
- SLOTMASK = Slot coverage mask
- CONTAINER = Container where this items is stored
- SLOT = Slot number within the container
- COUNT = Stack count for stacked items
- USESLEFT = Remaining number of uses
- TOTALUSES = Maximum number of uses
- VALUE = Value in pyreal
- BURDEN = Burden units
- WORKMANSHIP = Material workmanship (requires item to be examined)
LoadDecalInventory
LoadDecalMonarch
Load a dataset (DSMonarch) with information about the characters allegiance. Information for the characters Monarch, Patron, and direct Vassals only.
DSMonarch fields:
- GUID = Member GUID
- NAME = Member Name
- TYPE = Relationship Type (0=Monarch, 1=Patron, 2=Self, 3=Vassal)
- EXPERIENCE = Amount of experience gained or given
- ONLINE = Member is online (0=No, 1=Yes)
- GENDER = Gender
- RACE = Race
- RANK = Allegiance rank
- LOYALTY = Current Loyalty skill level
- LEADERSHIP = Current Leadership skill level
- PARENTGUID = GUID of the characters patron
LoadDecalMonarch
LoadDecalSpellbook
Load a list (LSTSpellbook) with the IDs of the spells in the characters spellbook.
Syntax
LoadDecalSpellbook
LoadDecalText
Load a dataset (DSText) with information about the characters equipped items.
DSText fields:
- TYPE = Message type (Server, Chat, Tell, Fellow, Allegiance, General, and Trade)
- NAME = Sender Name
- TEXT = Message text (maximum of 255 characters)
LoadDecalText Option
- Option - (Optional) - Option keywords.
- Clear = Clear the text logs after loading the dataset.
Code: Select all
LoadDecalText
LoadDecalText Clear
LoadDecalTrade
Load a dataset (DSTrade) with information about the items placed into the trade window (left side) by the characters tradign partner. Some fields will not contain valid values unless the item has been examined.
DSTrade fields:
- GUID = Item GUID
- NAME = Item Name
- TYPE = Decal type value
- CATEGORY = Decal category ID
- COUNT = Stack count for stacked items
- USESLEFT = Remaining number of uses
- TOTALUSES = Maximum number of uses
- VALUE = Value in pyreal
- BURDEN = Burden units
- WORKMANSHIP = Material workmanship (requires item to be examined)
LoadDecalTrade
LoadDecalVendor
Load a dataset (DSVendor) with information about the items a vendor has for sale.
DSVendor fields:
- GUID = Item GUID
- NAME = Item Name
- TYPE = Decal type value
- CATEGORY = Decal category ID
- COUNT = Stack count for stacked items
- USESLEFT = Remaining number of uses
- TOTALUSES = Maximum number of uses
- VALUE = Value in pyreal
- BURDEN = Burden units
- MATERIAL = Material ID
- WORKMANSHIP = Material workmanship (requires item to be examined)
LoadDecalVendor
LoadDecalWorld
Load a dataset (DSWorld) with information about the objects in the world near the character. Some fields will not contain valid values unless the item has been examined.
DSWorld fields:
- GUID = Item GUID
- NAME = Item Name
- TYPE = Decal type value
- CATEGORY = Decal category ID
- OBJECTCLASS = Decal object class
- BEHAVIOR = Decal behavior flags
- CREATEFLAGS1 = Decal create flags 1
- CREATEFLAGS2 = Decal create flags 2
- FLAGS = Decal flags
- CONTAINER = Container where this items is stored
- SLOT = Slot number within the container
- COUNT = Stack count for stacked items
- USESLEFT = Remaining number of uses
- TOTALUSES = Maximum number of uses
- VALUE = Value in pyreal
- BURDEN = Burden units
- WORKMANSHIP = Material workmanship (requires item to be examined)
- DISTANCE = Two-dimensional distance (in map units) to the object
- DISTANCE3D = Three-dimensional distance (in map units) to the object
LoadDecalWorld Option
- Option - (Optional) - Option keywords.
- Distance = Calculate distances.
Code: Select all
LoadDecalWorld
LoadDecalWorld Distance
LoadDecalWorldEx
Load a dataset (DSWorld) with information about the objects in the world near the character. The dataset can be restricted to objects that match a search filter. Some fields will not contain valid values unless the item has been examined.
DSWorld fields:
- GUID = Item GUID
- NAME = Item Name
- TYPE = Decal type value
- CATEGORY = Decal category ID
- OBJECTCLASS = Decal object class
- BEHAVIOR = Decal behavior flags
- CREATEFLAGS1 = Decal create flags 1
- CREATEFLAGS2 = Decal create flags 2
- FLAGS = Decal flags
- CONTAINER = Container where this items is stored
- SLOT = Slot number within the container
- COUNT = Stack count for stacked items
- USESLEFT = Remaining number of uses
- TOTALUSES = Maximum number of uses
- VALUE = Value in pyreal
- BURDEN = Burden units
- WORKMANSHIP = Material workmanship (requires item to be examined)
- DISTANCE = Two-dimensional distance (in map units) to the object
- DISTANCE3D = Three-dimensional distance (in map units) to the object
LoadDecalWorldEx Type, Value, Option
- Type - (Optional - Default: Type) - Filtering type.
- Name = Filter based upon the Name or Partial Name of objects.
- Type = Filter based upon the Class of objects.
- Value - (Optional - Default: All) - Filtering value.
- Option - (Optional) - Option keywords.
- Distance = Calculate distances.
Code: Select all
LoadDecalWorldEx Name, Tusker Guard
LoadDecalWorldEx Name, Tusker*
LoadDecalWorldEx Name, Tusker Guard, Distance
LoadDecalWorldEx Type, 14
LoadDecalWorldEx Type, 14, Distance
Logout
Logout the character.
Syntax
Logout