Help ensuring drop into pit.
Posted: December 17th, 2015, 1:16 am
So I've been adding stuff to the ChaosControl meta semi-successfully and am stuck with making sure a shift-jump into a pit goes as planned. 6 of my 8 bots dropped in fine, but 2 didn't make it and was wondering if anyone could help fine tune my code.
Burun Burrow Quest is what I am attempting to automate. I have a portal tie to Empyrean Foundry which is <3 clicks away that I summon and can !burunburrow from there to run to the dungeon. I can also issue the same command from just inside the dungeon drop and it skips the run just fine. Code seems decent navigating me to the Lugian Courier, at which point my guys let me know whether or not they have a key and try to get one if they don't. After that a short nav to the drop point.
If anyone is willing to look at it I'd be forever grateful. Additionally any thoughts on if I can prevent my guys from trying to take down the mobs on the lower level would be welcome. I'm thinking change monster range to like 1, but dunno.
Burun Burrow Quest is what I am attempting to automate. I have a portal tie to Empyrean Foundry which is <3 clicks away that I summon and can !burunburrow from there to run to the dungeon. I can also issue the same command from just inside the dungeon drop and it skips the run just fine. Code seems decent navigating me to the Lugian Courier, at which point my guys let me know whether or not they have a key and try to get one if they don't. After that a short nav to the drop point.
If anyone is willing to look at it I'd be forever grateful. Additionally any thoughts on if I can prevent my guys from trying to take down the mobs on the lower level would be welcome. I'm thinking change monster range to like 1, but dunno.