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Scanning for known nearby players

Posted: December 10th, 2015, 12:10 am
by Cryraos
Is there a way to scan for nearby players?
I'm trying to write a meta to have a guy recall home, then use the /mt give[p] [item] to [target] command to give bags of salvage to whichever mule is online. I'll know all the potential names, but I can't figure out to identify which one is currently online. Is this possible?

Re: Scanning for known nearby players

Posted: December 10th, 2015, 12:34 am
by Dmdtt
sadly even with expressions you cannot detect players around you, because of the limited expressions it always just triggers off self. so no you cannot scan with vtank meta for a certain nearby player. an alternate solution is you can /mt give the salvage to your house chest then have you mule loot it. removes the name issues but does add a considerable amount of extra time.

Re: Scanning for known nearby players

Posted: December 10th, 2015, 12:44 am
by Cryraos
Ok, would it be possible to have a character say something like "!hi" and then the mules running the meta respond in chat. Could I detect and return the names from the chat window?

Re: Scanning for known nearby players

Posted: December 10th, 2015, 9:35 am
by Immortalbob
Cryraos wrote:Ok, would it be possible to have a character say something like "!hi" and then the mules running the meta respond in chat. Could I detect and return the names from the chat window?
sure, you can send a message upon entering a landblock, and the other character can react upon that message, and send one of his own upon which the first one reacts into a state.

Re: Scanning for known nearby players

Posted: December 10th, 2015, 12:13 pm
by Cryraos
Alright, so how can I get the responder's name from the chat window?

Re: Scanning for known nearby players

Posted: December 10th, 2015, 12:53 pm
by Immortalbob
you can react off a chat message and change to a state that works with that responder.

Re: Scanning for known nearby players

Posted: December 11th, 2015, 3:07 pm
by Xurr
You could just make a nav file with a a /mt give to each different mule, make it circular with a pause at the end.