I know how to get a selected items name and how to get the total value of my character. I do not however know how to find the value of an item that is selected besides using the property dump but i want to use the value in an expression and that does not help. Is there a way to find an items value...
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not that I am aware of no, perhaps explain what you are trying to accomplish I might have a different approach that would work.
So, I've just gotten into writing metas and I am trying to figure out how I specify only attacking a certain mob and ignoring the others. This is on open landscape and not in a dungeon. I've tried to use the Ralirea, Sing Caul fallen, and even the dye plant metas as examples to deconstruct, but I'm...
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As far as I can tell, the combination of approach, loot (with a profile), and LootOnlyRareCorpses has solved my rare issues.
You guys are awesome. Thanks again.
I'm sure I'll have more noobish questions in the future.
I allways love the ideas of Dmtt and here are an example of the idea he mentioned on the Gauntlet Walk Through Thread on AC Forum.
Define spawns in the *.usd files of each char. Here an example for a bow char...
Now you could equip the right items for the next spawn with the following...
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one thing to note for colosseum if you try to set this up it will conflict with /mt face routes because you really won't have enough time reasonably to do 2 separate routes, instead what I found I had to do was create combined routes that had the /vt equipitemsfor SixA etc and the /mt face for that...
I would like to attempt to learn how to create Metas, but so far it is above my basic technical/engineering knowledge, so I'm going to start basic and see if I can figure it out... which leads me to my first question...
Can you only create Metas from the in-game Virindi UI? Or can they be created...
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You can only create them from the in-game UI. As for how to make them, you should start by reading through and looking at the example on that page if you haven't already. You can also look at the community metas to see how they work, but some of those are fairly complicated. What you said sounds...
Is there a way to make a global trigger for any state? Such as full pack space in ANY state, then go sell or whatever?
Thanks!
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Add a pattern with an Action, then in the Actions tab, specify the action # and the command. Since VCS only allows standard AC commands, you'll have to have a loadfile.. so if you want to have an action to reset the state to default, you would put a /vt setmetastate Default into a defaultstate.txt...
I'm looking for a way to do a periodic action in a meta, preferably while staying in a single state. I've tried using the new stopwatch functions and checking for conditions like stopwatchelapsedseconds%10, which works well but obviously only triggers the first time the condition is true. I can't...
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Forgot you could manipulate variables in routes. That's a good idea. Thanks.
I'm no good at figuring out this Meta stuff, just basic understanding of how it works but as far as syntax and code go, I'm lost.
does anyone have a simple meta for handing in Little Green Seeds? I imagine all it needs to do is watch for the Terese tells you, How beautiful! And how rare! Please...
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Oh cool thanks, I didn't think to just use that tool :roll:
how do i get landblock/landcell data and how do i get the xy coords if i want to click yes on one of the popup windows?
also wondering if there is a way to check the time of day in a meta so it does not run in the graveyard at night for example?
thanks for your time and help.
I am running the advanced colo meta, which is awesome!!! My trouble is after I turn in and receive my colo coins/key I just stand there and do not move towards door to start next run. If I manually move towards door the meta takes over and does it thing. I tried deleting meta and reinstalling it,...
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Yes that fixed it, works great now! Thank you so much
Please note this is only one of many ways to go about setting this up.
For the most part the colosseum meta will run on its own from the time when ticket is turned in to the time the meta gets back to in front of the door and rebuffs. For this reason I would suggest starting the ticket sequence at...
I was surprised when I saw how big the legendary key meta was until I realized the item detection didn't allow for regular expressions. This forces a bunch of messyness around dealing with the types of legendary keys. With expressions this can be fixed. I'm sure there is a better way of doing this...
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Legendary Quest Keys have a 24hr expiration timer, and the chests at the end of Legendary Quests have Luck applied. It is why they are specific weapon/armor/magic chests and not generic like the ones in arwic.
I haven't taken the time to re-write the key meta since it functions exactly as...
I mean, I know with expressions it is now technically possible using regular expressions matching each letter in the string and setting a variable for it, but is there a more practical solution?
Ok.. so I'm trying to build a string using expressions..
\/vt echo You have +cstr[getcharintprop ]+\ \\ +cstr +\ Aura of Valor Augmentations
outputs:
You have 3 \ 5Aura of Valor Augmentations <-- notice there is no space between the 5 and A.
However, if I do
\/vt echo You have...
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This is indeed a bug. The last token of every expression is trimmed. This will be fixed in the next version.
I would like to be able to tell my guys to summon portals. I have the inventory item count >= 1 and diff taper for each but where i am running into a problem is the summoning part what i have is
all
chat command: /mt combatstate magic
chat command: /mt cast 157 , Summon Primary Portal I
set...
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Great tips thanks a lot. I was making a route for each but just one with the state changes works a lot better thanks again.
So, I'm trying to get a meta going for Tou Tou tasks. I have it run up to the first guy (Royal Guard) and use him, on chat Royal Guard tells you, it uses the next guy (Umbral Guard). On chat Umbral Guard tells you, it navs over in between the next two and uses the Umbral guard, then the Royal...
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Ahh! Glad to see I'm not just inept in my meta skills. haha
I wanted to share my experience with the Call Meta State and Return From Call parts of VTank, since it took me a few to figure out what I wanted to do. I'll try to explain using the part of my meta I did today.
Here's the scenario.. I ran Rynthid Recall with the group of characters that I play on...
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Ok.. re-reading the end of that... the call and return is good for using a state for more than one purpose. For example, if you have a state that runs to Zaikhal, you can have a state for Nexus Crawl, and one for Uncovering the Renegades. You can call the Zaikhal Route state with returns to each of...
I was looking at the example at and it made sense so I coded it up.
However I soon noticed it did not handle death on the run back or lag ideally. Monsters killing the toon during the runback in the dead state is not handled. Nor is lag which could cause the enablenav to fail totally.
I see some...
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Adding death functionality for every state is quite easy
Your dead state should begin with turning on all necessary /vt opts and loading a recall navroute to return to your location. Upon arrival it switches back to your hunting or default state or however you have it built.
I'm always dirt poor, like 3mmd poor. would it be possible to make a meta that will collect items, sell them, then turn them into MMDs while I drink coffee and eat a biscuit?
I'm not really good with this meta stuff, it's confusing to me.
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Thanks. I did not know about the 75k limit. Now I have gone over to the second tab and have clicked on the checkbox Combine for value up to and changed it from the default of 390,000 to 75,000.
The problem is how do I do this as a default value for any salvage that I pick up. I don't want to...
Hi all, I'm relatively new but haven't been able to find anything related to this. I want to modify my hunting meta to summon or not summon depending on the command issued (peton/petoff). I've done this by creating different profiles and then loading them based on the command however I noticed...
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V Wiki doesn't have the summoning commands posted yet. I'll be going through for another consistency check in a few days. There are several other /commands that need to be added.
Hey HW couldn't reach you in game, or if anyone else can help me with this. All i want to be able to do is when i die i want to primary portal recall - right when i get to the recall drop - run to a spot i place on the route and stay there. I've tried to mess with it on my own for hours and I can't...
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That's more than likely due to an option in vtank that turns off the macro on death
Advanced - Misc - StopMacroOnDeath - False
Default - CharacterDeath - SetMetastate Dead
Dead - Always - All {/vt opt set enablenav true + Load EmbeddedNavRoute=PortalRecall}
Dead - Landcell = PortalRecallLandcell...
Im new to vtank and was wondering if you could help me with a simple meta for recalling to ls when my tapers got to 50 or so, i cant seem to do it right..
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landcell is the small block of land you are standing on. you create a second line in the same state using landcell instead of item inventory count and load an empty nav profile to stop the nav from looping.
Hi I have taken the advice of various ones and have come up with this simple meta, however it does not work.
In a loot profile (not included) I pick up a Summoning Ritual.
I can manually run this command (but want the meta to check for the ritual and give to my other toon):
/mt give Summoning...
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Change the /mt give to chat command in actions instead of chat message in conditions.
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