Search found 268 matches

by Dmdtt
December 19th, 2016, 1:11 pm
Forum: VT: Meta Releases
Topic: BETA: "IBControl" - The Road to 2.0 (Updated Ver. 1.9.9)
Replies: 80
Views: 103150

Re: BETA: IBControl 1.9.5 "Try and edit THIS!" Edition or The Road to 2.0

As I was contemplating the amount of work I'd have to do to update from the old IBControl to the new version, I thought to myself, "it would be great if there was a way to copy/paste states in the VTank Meta System." Can we consider that a feature request for V? Too complicated, given cal...
by Dmdtt
December 16th, 2016, 9:11 pm
Forum: VT: Meta Releases
Topic: BETA: "IBControl" - The Road to 2.0 (Updated Ver. 1.9.9)
Replies: 80
Views: 103150

Re: BETA: IBControl 1.9.5 "Try and edit THIS!" Edition or The Road to 2.0

huh that's interesting, it seems for you at least it is sending the value 21 instead of what is stated of .021 which translates to 5040 attack range instead of the normal 5. value for attack distances is value multiplied by 240. Atros, send this chat command to AC chatbox /vt mexec \/vt opt set +cst...
by Dmdtt
December 16th, 2016, 7:47 pm
Forum: VT: Meta Releases
Topic: Request Thread: What tedious task would you like to see "meta'd"
Replies: 95
Views: 84874

Re: Request Thread: What tedious task would you like to see "meta'd"

already done. look in navigation section I included a route with specific instructions. if you are looking for a meta to do it. build it yourself it takes 20s to make one that follows all the instructions for the nav file.
by Dmdtt
December 16th, 2016, 7:46 pm
Forum: VT: Meta Support
Topic: How would you find which random corpse had the key?
Replies: 3
Views: 4975

Re: How would you find which random corpse had the key?

it does, all special mobs have different type ids, for example in Rynthid Assessment the grievvers/drudges/wasps that cause the wall to vanish allowing you to continue all will have a special typeid. you can easily find typeid of selected monster with /vt testmonster works best when there are only 1...
by Dmdtt
December 16th, 2016, 2:28 pm
Forum: VT: Meta Support
Topic: Colo Meta Question
Replies: 4
Views: 7152

Re: Colo Meta Question

six, sixb etc are rules that allow for preEquip between spawns. to get your chars to actually use those specific weapons in many cases you will also need to add rules that match those particular monsters and select the right weapon in items list for it.
by Dmdtt
December 15th, 2016, 7:28 am
Forum: VT: Meta Releases
Topic: Beta: Gauntlet Meta
Replies: 59
Views: 49127

Re: Beta: Gauntlet Meta

were they archers that were having issues or mages as well? if mages, were they turning towards target still? or were they just sitting there down absolutely nothing?

if archers did they look like they were backpedaling to other players or did they also just look like they were standing still?
by Dmdtt
December 13th, 2016, 3:27 pm
Forum: VT: Meta Support
Topic: How to copy rules from 1 meta to another
Replies: 1
Views: 4563

How to copy rules from 1 meta to another

couple things to note, - ALWAYS make backups of all metas you mess with before attempting this . I take absolutely zero responsibility for any lost metas because someone skips this step. while learning how to edit a meta in notepad there is a very high probability of corrupting a meta file. so save ...
by Dmdtt
December 12th, 2016, 12:33 pm
Forum: VT: Meta Releases
Topic: GM: DmControlV1.02
Replies: 3
Views: 6356

Re: Beta: DmControlV1.02

1.02 released see first post for changelog.
by Dmdtt
December 11th, 2016, 10:52 pm
Forum: VT: Meta Support
Topic: Colo not working
Replies: 3
Views: 5365

Re: Colo not working

in AC options turn off camera turning

option is called Turn your character with camera turning
by Dmdtt
December 11th, 2016, 12:30 pm
Forum: VT: General
Topic: Need assistance with killtask messages
Replies: 3
Views: 5032

Re: Need assistance with killtask messages

if anyone is curious what I needed the complete messages for check out the example meta below KilltaskCompleteExample.met essentially the idea is use a capturegroup to capture name of a creature from a killtask complete message and use that capture as a name in a variable. then using testvar[1]==0 f...