Search found 37 matches
- November 30th, 2016, 10:53 am
- Forum: VT: Meta Support
- Topic: How do I stagger the use of npcs between clients?
- Replies: 8
- Views: 7084
Re: How do I stagger the use of npcs between clients?
I might even have a few use cases where the delay is different. The problematic use cases, however are seldom. For example, when you take your (team) to kill bobo for the first time, is it Kleeoh? who talks for like 30 seconds to flag the char and goes "modal" (won't talk to char "nex...
- November 23rd, 2016, 6:04 pm
- Forum: VT: Meta Support
- Topic: How do I stagger the use of npcs between clients?
- Replies: 8
- Views: 7084
How do I stagger the use of npcs between clients?
I need a toolkit/call of some kind that would help me launch a command to my multi client setup in a staggered fashion. Here's why: not all NPCs can talk to two characters at once. e.g. getting tasks in the society. I have a !restock command that will go to my society, run to the vendor, it's relyin...
- November 23rd, 2016, 5:41 pm
- Forum: VT: General
- Topic: That "Flawless Install AC" document from Legacy DT's web site.
- Replies: 1
- Views: 3116
That "Flawless Install AC" document from Legacy DT's web site.
I've referred folks to this on the original Legacy DT web site for a good while, but since they seem to no longer pay their web site bill, I have printed this off to a PDF. Kudos to the support guys and folks there for making this reference available on their site for a long time, and perhaps if we ...
- October 27th, 2016, 10:16 am
- Forum: VT: Meta Releases
- Topic: BETA: Society Tasks (Trigger9008 version)
- Replies: 9
- Views: 10378
Re: BETA: Society Tasks (Trigger9008 version)
I prefer to "die" in Candeth and have to cast (Lifestone Recall) a spell to get to DI. A switch for that would be nice? I've changed the "get to DI" state, would that be the only fix necessary?
- September 21st, 2016, 7:14 am
- Forum: VT: Meta Releases
- Topic: GM: AdvColoMeta
- Replies: 86
- Views: 77096
Re: GM: AdvColoMeta
I'm noticing some new behavior in "V6": The group is not standing in one place now! they seem to be spreading out in the rooms Now that they are spreading out, mobs are both more and less accessible; I am seeing in rooms that "mob range" is set to five on characters - and after m...
- September 21st, 2016, 7:02 am
- Forum: VT: General
- Topic: Integrated Graphics
- Replies: 1
- Views: 2391
Re: Integrated Graphics
budget approximately 2gb of RAM for your OS and 2gb for each client, round that down a little for the likely memory needed to run clients calmly. Figure "roughly" 1.5 clients will consume a hyperthreaded compute "core" depending upon its age. Newer ones are faster, clear work mor...
- September 10th, 2016, 12:55 pm
- Forum: VT: General
- Topic: Gauntlet Fellow Exploit
- Replies: 31
- Views: 34306
Re: Gauntlet Fellow Exploit
Hi all - learning meta stuff and putting it to use around this subject threat. I have ten doogs, and I want a META way to: track an array of names/role. create an array of doogs Identify with a static list of names, each role. where role is one of leader, invitor, invitee/participant. Use meta state...