Search found 268 matches
- October 29th, 2016, 12:52 am
- Forum: VT: Meta Releases
- Topic: Beta: Gauntlet Meta
- Replies: 59
- Views: 50575
Re: Beta: Gauntlet Meta
AutoBrill- must be manually set in default state where it says InsertBrillCharNameHere change that to character that will brill
- October 19th, 2016, 2:13 pm
- Forum: VT: Meta Support
- Topic: How To: Quickly secure your chat commands
- Replies: 22
- Views: 26581
Re: How To: Quickly secure your chat commands
Hello I did this per instructions and saved the file. I can see all the commands have my 3 toons listed, but I'm still not able to command the troops alone. Random shouted or /general chats still send my toons to the !mp :(. Blu either pm me what you changed the chat message string to, or post it h...
- October 12th, 2016, 4:54 pm
- Forum: VT: Nav Releases
- Topic: VR Tree Jump Routes
- Replies: 1
- Views: 6669
Re: VR Tree Jump Routes
updated, added in remaining 2 strafe jumps using vtank jumping to both routes. yay no more rubberbanding!
- October 2nd, 2016, 7:22 am
- Forum: VT: General
- Topic: Chest Looting
- Replies: 6
- Views: 5673
Re: Chest Looting
you cant react off plugin text, you can however increase the delay between pulls. set that 12s to 20 that should fix things.
- October 2nd, 2016, 12:24 am
- Forum: VT: Meta Releases
- Topic: GM: AdvColoMeta
- Replies: 86
- Views: 79869
Re: GM: AdvColoMeta
Not sure how you have your meta setup DM, but in metas I was making that had stopwatches, I let everyone run the stopwatch regardless of if they were leader or not, but only the leader would act on it (fellowship callouts, etc). Another thing you might be able to do is create all the stopwatches in...
- October 2nd, 2016, 12:21 am
- Forum: Utilities and Plugins
- Topic: AC Account Manager (Thwarg Launcher)
- Replies: 92
- Views: 101241
Re: AC Account Manager (Thwarg Launcher)
I have a request for a change to be made to this launcher, make it by default use multiple paths instead of single install. generally I see on average 10-12 people complaining about corrupt cell.dat files, in server chat and vigeneral every day, having no clue why, and my first question now is alway...
- September 30th, 2016, 4:05 pm
- Forum: VT: Meta Releases
- Topic: Beta: Gauntlet Meta
- Replies: 59
- Views: 50575
Re: Beta: Gauntlet Meta
Why not just use DITs? It saves time and it isn't like they're hard to acquire. With colo rings, you'd have to recall to colo, hand in the ring, then portal recall and run back to the gauntlet. That's after adjusting the meta to support that. Why bother? I thought the amount of work was the same, i...
- September 30th, 2016, 2:56 pm
- Forum: VT: Meta Releases
- Topic: Beta: Gauntlet Meta
- Replies: 59
- Views: 50575
Re: Beta: Gauntlet Meta
currently working on a few things for this meta, Callouts when each room is finished along with time remaining. random /mt face for each room between -60 and 60 degrees along with enabling target by angle for all magic/missile characters. summon command for lobby use to lessen chance of disconnect i...
- September 30th, 2016, 2:40 pm
- Forum: VT: Meta Releases
- Topic: Beta: Gauntlet Meta
- Replies: 59
- Views: 50575
Re: Beta: Gauntlet Meta
Thought of more questions; DIT's are Dark Isle Trophies correct? Purpose is to get rid of vitae? If so I'm thinking of using colo rings. Thoughts? id never think of using colo rings for a bunch of reasons. most important of all is a colo ring requires you to click yes in order to turn in. and I don...
- September 30th, 2016, 2:38 pm
- Forum: VT: Meta Releases
- Topic: Beta: Gauntlet Meta
- Replies: 59
- Views: 50575
Re: Beta: Gauntlet Meta
You should be VERY proud of this dmdtt :). Ran it this morning with 25 toons with well tuned MOB lists (yes, including two melee) and appropriate weapons / Tugak wands and finished with nearly 5 minutes left. Didn't see any problems! Thanks for all of your very hard work on this! Couple questions. ...