Search found 27 matches

by Phinius
December 21st, 2016, 1:15 pm
Forum: Utilities and Plugins
Topic: AC Tool Final
Replies: 34
Views: 30401

Re: AC Tool Final

[align=center] Top Base A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Variables [/align] VendorBuyAdd Add a vendor item to the buy list on the vendor panel buy tab. The character must be trading with a vendor. The item must be available for purchase. Syntax VendorBuyAdd Item, Quantity Item - ...
by Phinius
December 21st, 2016, 1:14 pm
Forum: Utilities and Plugins
Topic: AC Tool Final
Replies: 34
Views: 30401

Re: AC Tool Final

[align=center] Top Base A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Variables [/align] Unequip Unequip an equipped item. The item will be placed in the characters main pack. AC Tool will wait while the item is unequipped. Syntax Unequip Item Item - (Required) - Name, Partial Name, or GUID o...
by Phinius
December 21st, 2016, 1:13 pm
Forum: Utilities and Plugins
Topic: AC Tool Final
Replies: 34
Views: 30401

Re: AC Tool Final

[align=center] Top Base A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Variables [/align] ToggleAutoRun Set character autorun. Despite the name the command will not toggle autorun. Syntax ToggleAutoRun State State - (Required) - Autorun state (On or Off) Example ToggleAutoRun On ToggleAutoRun ...
by Phinius
December 21st, 2016, 1:12 pm
Forum: Utilities and Plugins
Topic: AC Tool Final
Replies: 34
Views: 30401

Re: AC Tool Final

[align=center] Top Base A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Variables [/align] Select Select a world object. Syntax Select Object Object - (Required) - Name, Partial Name, or GUID of the object. Returns {PluginResult} OK = Successful INVALID OBJECT = Object could not be located Exam...
by Phinius
December 21st, 2016, 1:10 pm
Forum: Utilities and Plugins
Topic: AC Tool Final
Replies: 34
Views: 30401

Re: AC Tool Final

[align=center] Top Base A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Variables [/align] PackSlots Count the number of free pack slots within a pack. The pack must be in the characters inventory. Syntax PackSlots Pack Pack - (Optional - Default: 1) - Pack ID (1=Main, 2-9=Side packs) Returns {...
by Phinius
December 21st, 2016, 1:10 pm
Forum: Utilities and Plugins
Topic: AC Tool Final
Replies: 34
Views: 30401

Re: AC Tool Final

[align=center] Top Base A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Variables [/align] MoveItem Move an item to a different container or to a different slot within a container. Items can be stacked when moved. Syntax MoveItem Item, Pack, Slot, Stack Item - (Required) - Name, Partial Name, o...
by Phinius
December 21st, 2016, 1:09 pm
Forum: Utilities and Plugins
Topic: AC Tool Final
Replies: 34
Views: 30401

Re: AC Tool Final

[align=center] Top Base A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Variables [/align] LoadDecalCharList Load a dataset (DSCharList) with the names of the characters on the character selection screen. DSCharList fields: GUID = Character GUID NAME = Character Name INDEX = Position within the...
by Phinius
December 21st, 2016, 1:04 pm
Forum: Utilities and Plugins
Topic: AC Tool Final
Replies: 34
Views: 30401

Re: AC Tool Final

[align=center] Top Base A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Variables [/align] InventoryCount Count all stacks of a specific item in the characters inventory. Syntax InventoryCount Item Item - (Required) - Name, Partial Name, or GUID of the item. Returns {PluginResult} INVALID ITEM ...
by Phinius
December 21st, 2016, 1:04 pm
Forum: Utilities and Plugins
Topic: AC Tool Final
Replies: 34
Views: 30401

Re: AC Tool Final

[align=center] Top Base A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Variables [/align] HaveItem Check whether a specific item is in the characters inventory. Syntax HaveItem Item Item - (Required) - Name, Partial Name, or GUID of the item. Returns {PluginResult} YES = Item is present NO = I...
by Phinius
December 21st, 2016, 1:03 pm
Forum: Utilities and Plugins
Topic: AC Tool Final
Replies: 34
Views: 30401

Re: AC Tool Final

[align=center] Top Base A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Variables [/align] GetAttribEx Retrieve the current level of an attribute. Valid attribute IDs: 1 - Strength 2 - Endurance 3 - Quickness 4 - Coordination 5 - Focus 6 - Self Syntax GetAttribEx Attribute Attribute - (Required...