Search found 3 matches

by Numerical
February 1st, 2014, 8:42 pm
Forum: VT: Meta Support
Topic: Anatomy of a meta file
Replies: 7
Views: 9962

Re: Anatomy of a meta file

so the act on variables are from 0 - 21 the commands are 0 - 4 the variable is either 0 or user set or a table(multiple user settings) i X (0 thru 21, starting at Never being 0 and Not being 21) i Y (0 thru 4, starting at None being 0 and Load Embedded Nav Route being 4) i Z (variables, 0's seem to ...
by Numerical
February 1st, 2014, 6:14 pm
Forum: VT: Meta Support
Topic: Anatomy of a meta file
Replies: 7
Views: 9962

Re: Anatomy of a meta file

broke it apart and gonna add some stuff then try ingame to see what breaks 1 CondAct 5 CType AType CData AData State n n n n n 8 <! this number is the number of entries you have in the meta. i 4 i 1 -------- s ^.*().* (say|says|tells you), \"!fulljumpforward\"$ s fulljumpforward s Default ...
by Numerical
February 1st, 2014, 6:09 pm
Forum: VT: Meta Support
Topic: Anatomy of a meta file
Replies: 7
Views: 9962

Anatomy of a meta file

The ability to tune a meta file directly in the text file can save lots of time i believe. I made a simple meta to try to break it apart into each line of the GUI ingame. This is how the text appears in the file in your virinditank folder. My goal is to know where to cut from and then how to paste b...