Search found 6 matches

by OptimShi
March 6th, 2017, 12:32 am
Forum: AC Emulator Related
Topic: Help with dungeon discovery
Replies: 43
Views: 145343

Re: Help with dungeon discovery

I just noticed a dungeon (technically two dungeons, same landblock) that don't list in the Dungeon Viewer. The Pyre Skeleton Cave (in-ground dungeon) and Aerfalle's Sanctum (Uber version of Aerfalle) are both in cellblock 0xB5F0. The weird thing is that this Sanctum dungeon is "underground"...
by OptimShi
February 16th, 2017, 5:19 pm
Forum: AC Emulator Related
Topic: Help with dungeon discovery
Replies: 43
Views: 145343

Re: Help with dungeon discovery

Got another one to load in the dungeon viewer (though oddly enough only while I'm debugging... the binary file still crashes on this one) 0x0503 is the interior of the three Floating Advocate Spires on Singularity Caul (http://asheron.wikia.com/wiki/99.4S,_97.6W_-_Floating_Spires). Jump to those coo...
by OptimShi
February 9th, 2017, 10:26 pm
Forum: Utilities and Plugins
Topic: Map of Dereth util?
Replies: 5
Views: 6242

Re: Map of Dereth util?

CellConverter would convert the ToD client_cell_1.dat to the pre-ToD format cell.dat. CellCracker would export a bitmap of the cell.dat format (pre-ToD). You can get both in the Utilities section of the Google Drive link in here https://www.reddit.com/r/AsheronsCall/comments/5kpbgo/first_batch_utili...
by OptimShi
February 9th, 2017, 8:53 pm
Forum: AC Emulator Related
Topic: Help with dungeon discovery
Replies: 43
Views: 145343

Re: Help with dungeon discovery

Was able to debug the Dungeon Viewer program and get a couple of the oddities/crash dungeons to load. Looks like 0x5945 would be the Acid Aspect Dungeon (I actually can't find what the real name of this is to verify, but there is acid in it, so that makes sense). Similarly, 0x5845 would be the Fire ...
by OptimShi
February 8th, 2017, 11:55 pm
Forum: AC Emulator Related
Topic: Help with dungeon discovery
Replies: 43
Views: 145343

Re: Help with dungeon discovery

For what it's worth, I was poking around 0x0087 and this looks like what I would guess is the "end" of the dungeon (seemed to follow a progression from the marker that usually designates the entry point, and the only real "unique" looking room in the place)
0087.jpg
0087.jpg (475.85 KiB) Viewed 33293 times
by OptimShi
February 7th, 2017, 2:26 pm
Forum: AC Emulator Related
Topic: Help with dungeon discovery
Replies: 43
Views: 145343

Re: Help with dungeon discovery

0x005D looks like the Harbinger Lair (mirror of 0x0070). My guess, these are the different "tiers" of the Harbinger quest. E.g. "Prodigal", "Essenceless", etc, but impossible to tell by a visual inspection which would be which. In theory, there should be three of these ...