Bob!RynthidZerzelikyrAyanAerlintheNeftetgearknightsdarkisleSanctuary

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by doog
January 17th, 2018, 11:52 pm
Forum: VT: General
Topic: So I had this idea. "Play" a squad.
Replies: 26
Views: 4579

Re: So I had this idea. "Play" a squad.

*wave* Bob. Guess who's baaack. :) Emulators have progressed. Virindi's understandably shut down the vChat system. It seems that on emulator, we are also not getting the filters to "filter" chat. I'm drawing that conclusion roughly; in the specific, when one doog is on a fellow on an educa...
by doog
April 19th, 2017, 2:20 pm
Forum: VT: General
Topic: So I had this idea. "Play" a squad.
Replies: 26
Views: 4579

Re: So I had this idea. "Play" a squad.

And so there was an announcement. It was one I knew was coming, but none of us wanted it to happen. As I've posted in other forums, it was "as clear as day" that it was coming. AC may be a hobby, passion and love for thousands of players. AND it was started with all that and an interest in...
by doog
January 31st, 2017, 12:04 am
Forum: VT: General
Topic: Thank You, Virindi!
Replies: 8
Views: 2215

Re: Thank You, Virindi!

Amen, Thank you for making tedious parts of a great world more enjoyable. Thank you to all the scripters, meta-ers, and contributors, thank you Bob and others for all the hosting and community building over the years. It's been fun.

Doogs
by doog
December 13th, 2016, 2:23 am
Forum: VT: Meta Releases
Topic: BETA: IBControl 1.9.6 "Try and edit THIS!" Edition or The Road to 2.0
Replies: 54
Views: 8616

Re: BETA: IBControl 1.9.3 "Try and edit THIS!" Edition or The Road to 2.0

IBHoshinos.nav
export from IBControl, route for !quest Hoshinos killtasks
(7.55 KiB) Downloaded 50 times


imported, made circular, edited to go 'round the house, tested route, imported back into IBControl, verified, saved as attached set to "linear"

for !quest Hoshino Killtasks
by doog
December 12th, 2016, 11:57 am
Forum: VT: Meta Releases
Topic: BETA: IBControl 1.9.6 "Try and edit THIS!" Edition or The Road to 2.0
Replies: 54
Views: 8616

Re: BETA: IBControl 1.9.2 "Try and edit THIS!" Edition or The Road to 2.0

the route TO the Hoshino's KT on Thistledown has a point smack dab in that corner house's lot. I can fix that here, but in case others experience this, that route is fine if the house is not on lock down, and one of the nav points is unreachable on TD, and the point is perpendicular to the "blu...
by doog
December 12th, 2016, 10:29 am
Forum: VT: Meta Releases
Topic: BETA: IBControl 1.9.6 "Try and edit THIS!" Edition or The Road to 2.0
Replies: 54
Views: 8616

Re: BETA: IBControl 1.9.2 "Try and edit THIS!" Edition or The Road to 2.0

Bob/DMD - perhaps in the lootkeys meta, where packslots <=3 is tested, expand this from being a single line "then" action; make it an "all/multiline" construct, and communicate the issue (first step "/f META: My packs are too full to open chests!" and then second line, ...
by doog
December 12th, 2016, 10:13 am
Forum: VT: Meta Releases
Topic: BETA: IBControl 1.9.6 "Try and edit THIS!" Edition or The Road to 2.0
Replies: 54
Views: 8616

Re: BETA: IBControl 1.9.2 "Try and edit THIS!" Edition or The Road to 2.0

a very minor point on the Toutou KT, I walk "past" them and talk, then you don't have to wait for the NPCs to "spin". It's a small time savings.
by doog
December 12th, 2016, 10:07 am
Forum: VT: Meta Releases
Topic: BETA: IBControl 1.9.6 "Try and edit THIS!" Edition or The Road to 2.0
Replies: 54
Views: 8616

Re: BETA: IBControl 1.9.2 "Try and edit THIS!" Edition or The Road to 2.0

/mt fellow disband continues to trip an exception in Mag-tools (not an IB issue): <{Mag-Tools}>: Exception caught: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. Decal.Interop.Core at Decal.Interop.Core.ACHooksClass.FellowshipDisband() at Decal...
by doog
December 9th, 2016, 1:57 pm
Forum: VT: General
Topic: So I had this idea. "Play" a squad.
Replies: 26
Views: 4579

Re: So I had this idea. "Play" a squad.

Navigating more than one character. Okay, this look some time for me to realize I had a problem. Let's say you have a snazzy char. And you realize that, despite his or her snazziness, you just can't beat Curator down with all that goodness. So you roll another char. And just put it in follow and tur...
by doog
December 9th, 2016, 1:34 pm
Forum: VT: General
Topic: So I had this idea. "Play" a squad.
Replies: 26
Views: 4579

Re: So I had this idea. "Play" a squad.

Routes, part two, and a few thoughts on "style". There is a point when you will want to NOT do a lengthy task with one route, you'll want to do so with multiple routes. This message follows the overall theme to "keep it simple." In other words, some times you have to break up a p...

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