I wrote the damn thing and this gets me like 50% of the time I try to run it.Fire_Chimp wrote:Tried about a dozen times to get it to work and it wouldn't. Then I reread your instructions and saw the phrase case-sensitive. Dam I am a dumb ass. It worked. Great job
Search found 28 matches
- September 19th, 2016, 12:13 am
- Forum: VT: Meta Releases
- Topic: Beta: Automake Crafting Meta
- Replies: 5
- Views: 5249
Re: Beta: Automake Crafting Meta
- September 17th, 2016, 8:06 pm
- Forum: VT: Meta Support
- Topic: Creating meta rules via a script
- Replies: 4
- Views: 5076
Re: Creating meta rules via a script
Here's how to read that meta: 1 CondAct 5 5 columns CType 5 column names AType CData AData State n 5 column index flags n n n n 1 1 rule i CType is an integer, with value 4. 4 represents Condition: Chat 4 i AType is an integer, with value 2. 2 represents Action: Chat command 2 s CData is a string, ...
- September 17th, 2016, 11:57 am
- Forum: VT: Meta Releases
- Topic: Beta: Automake Crafting Meta
- Replies: 5
- Views: 5249
Re: Beta: Automake Crafting Meta
Yes.Fire_Chimp wrote:Will this do chorizite potions
- September 16th, 2016, 6:54 pm
- Forum: VT: Meta Releases
- Topic: Beta: Automake Crafting Meta
- Replies: 5
- Views: 5249
Beta: Automake Crafting Meta
I set out to build an automated, dependency-aware crafting meta that could take the place of the old Make It! plugin. Dependency-aware meaning that if you try to craft Deadly Arrowheads but in your inventory you have arrowheads, Bloodseeker oil, and Bloodhunter oil it will first craft greater arrowh...
- September 16th, 2016, 2:33 am
- Forum: VT: Meta Support
- Topic: Counting specific items crafted.
- Replies: 7
- Views: 5490
Re: Counting specific items crafted.
thought of another solution to your counting problem, adding and subtracting will only work for a 2 step process it wont work for things like leader horns that require 3 crafts to get to the final craft on a finished product. All{ Expr getobjectinternaltype[wobjectfindininventorybyname[getvar[use]]...
- September 15th, 2016, 3:48 pm
- Forum: VT: Meta Support
- Topic: Creating meta rules via a script
- Replies: 4
- Views: 5076
Creating meta rules via a script
This is for the same crafting meta I've been working on for the last few days and the logic of it is more or less completed. It runs. I just need recipes. What I'd like to do is take the XML recipe list from Silo's archive for the Make It! extension and use a script to import them into my meta file....
- September 15th, 2016, 11:00 am
- Forum: VT: Meta Support
- Topic: Counting specific items crafted.
- Replies: 7
- Views: 5490
Re: Counting specific items crafted.
thought of another solution to your counting problem, adding and subtracting will only work for a 2 step process it wont work for things like leader horns that require 3 crafts to get to the final craft on a finished product. All{ Expr getobjectinternaltype[wobjectfindininventorybyname[getvar[use]]...
- September 14th, 2016, 9:43 pm
- Forum: VT: Meta Support
- Topic: Counting specific items crafted.
- Replies: 7
- Views: 5490
Re: Counting specific items crafted.
perhaps I am reading it wrong but from what I understand. ExprAct actiontryapplyitem[wobjectfindininventorybyname[getvar[use]], wobjectfindininventorybyname[getvar[on]]] only crafts at the final step in your example baking pan on dough so if you were to add the counter only for that step ExprAct ac...
- September 14th, 2016, 7:39 pm
- Forum: VT: Meta Support
- Topic: Counting specific items crafted.
- Replies: 7
- Views: 5490
Re: Counting specific items crafted.
would this work? adding +1 to a counter every time the crafting action takes place in craft loop ExprAct actiontryapplyitem[wobjectfindininventorybyname[getvar[use]], wobjectfindininventorybyname[getvar[on]]];setvar[Counter, getvar[Counter]+1] then you can use that counter to compare to the cnumber...
- September 14th, 2016, 6:01 pm
- Forum: VT: Meta Support
- Topic: Counting specific items crafted.
- Replies: 7
- Views: 5490
Counting specific items crafted.
Still working on the crafting meta and I've got the basic logic worked out for a dependency tree I think. In the mean time, I need to figure out how to count the number of items crafted. This is the meta right now with Bread and Dough as placeholders: http://pastebin.com/0i0BVwFc An attempt at human...