1 CondAct 5 CType AType CData AData State n n n n n 49 i 4 i 0 s ///////// Gambler 1.1 \\\\\\\\\\ i 0 s ** EDIT HERE ** i 4 i 0 s %% SETTINGS %% i 0 s ** EDIT HERE ** i 1 i 7 i 0 TABLE 2 k v n n 1 s e s setvar[Bust, 35] s ** EDIT HERE ** i 1 i 7 i 0 TABLE 2 k v n n 1 s e s setvar[Push, 70] s ** EDIT HERE ** i 1 i 7 i 0 TABLE 2 k v n n 1 s e s setvar[Win, 95] s ** EDIT HERE ** i 1 i 7 i 0 TABLE 2 k v n n 1 s e s setvar[Jackpot, 100] s ** EDIT HERE ** i 1 i 7 i 0 TABLE 2 k v n n 1 s e s setvar[HighBust, 60] s ** EDIT HERE ** i 1 i 7 i 0 TABLE 2 k v n n 1 s e s setvar[HighWin, 99] s ** EDIT HERE ** i 1 i 7 i 0 TABLE 2 k v n n 1 s e s setvar[HighPush, 80] s ** EDIT HERE ** i 1 i 7 i 0 TABLE 2 k v n n 1 s e s setvar[HighJackpot, 100] s ** EDIT HERE ** i 1 i 7 i 0 TABLE 2 k v n n 1 s e s setvar[Ante, Trade Note \(\5\0\,\0\0\0\)] s ** EDIT HERE ** i 1 i 7 i 0 TABLE 2 k v n n 1 s e s setvar[HighAnte, Trade Note \(\2\5\0\,\0\0\0\)] s ** EDIT HERE ** i 1 i 7 i 0 TABLE 2 k v n n 1 s e s setvar[WinWinnings, Trade Note \(\1\0\0\,\0\0\0\)] s ** EDIT HERE ** i 1 i 7 i 0 TABLE 2 k v n n 1 s e s setvar[JackpotWinnings, Trade Note \(\2\5\0\,\0\0\0\)] s ** EDIT HERE ** i 1 i 7 i 0 TABLE 2 k v n n 1 s e s setvar[RandomNoteOne, Trade Note \(\5\0\,\0\0\0\)] s ** EDIT HERE ** i 1 i 7 i 0 TABLE 2 k v n n 1 s e s setvar[RandomNoteTwo, Trade Note \(\1\0\0\,\0\0\0\)] s ** EDIT HERE ** i 1 i 7 i 0 TABLE 2 k v n n 1 s e s setvar[RandomNoteThree, Trade Note \(\2\5\0\,\0\0\0\)] s ** EDIT HERE ** i 1 i 7 i 0 TABLE 2 k v n n 1 s e s setvar[SpamPrefix, \/cg] s ** EDIT HERE ** i 1 i 7 i 0 TABLE 2 k v n n 1 s e s setvar[Location, Marketplace] s ** EDIT HERE ** i 1 i 7 i 0 TABLE 2 k v n n 1 s e s setvar[SpamSeconds, 600] s ** EDIT HERE ** i 4 i 0 s %% DO NOT EDIT BELOW THIS LINE %% i 0 s ** EDIT HERE ** i 1 i 3 i 0 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s setvar[SpamTimer, stopwatchcreate[]] i 7 TABLE 2 k v n n 1 s e s stopwatchstart[getvar[SpamTimer]] s ** EDIT HERE ** i 1 i 1 i 0 s Idle s ** EDIT HERE ** i 1 i 3 i 0 TABLE 2 K V n n 6 i 12 TABLE 2 k v n n 2 s o s autostack s v s false i 12 TABLE 2 k v n n 2 s o s enablecombat s v s false i 12 TABLE 2 k v n n 2 s o s enablebuffing s v s false i 12 TABLE 2 k v n n 2 s o s enablenav s v s false i 12 TABLE 2 k v n n 2 s o s enablelooting s v s false i 1 s ** EDIT HERE ** s Default i 28 i 3 TABLE 2 k v n n 2 s p s ^(?.*) (gives you) (?.*)\.$ s c s TABLE 2 K V n n 3 i 8 TABLE 2 k v n n 1 s e s \/t +getvar[capturegroup_name]+\, Sorry\, I do not have enough notes to pay out winnings\, bot disabled at this time\. i 7 TABLE 2 k v n n 1 s e s actiontrygiveitem[wobjectfindininventorybyname[getvar[capturegroup_item]], wobjectfindnearestbynameandobjectclass[24, getvar[capturegroup_name]]] i 1 s Disabled s Disabled i 1 i 3 i 0 TABLE 2 K V n n 5 i 7 TABLE 2 k v n n 1 s e s setvar[Number, 0] i 7 TABLE 2 k v n n 1 s e s setvar[HighNumber, 0] i 7 TABLE 2 k v n n 1 s e s setvar[Low, 0] i 7 TABLE 2 k v n n 1 s e s setvar[High, 0] i 7 TABLE 2 k v n n 1 s e s setvar[RandomNote, 0] s Idle i 28 i 1 TABLE 2 k v n n 2 s p s ^(?.*) (gives you) (?.*)\.$ s c s s Payout s Idle i 28 i 3 TABLE 2 k v n n 2 s p s (^(\[[A-z]+?\] |)You|.*\[^\<]*)\>.+\<\\Tell\>) (tells you), \"help\"$ s c s TABLE 2 K V n n 4 i 8 TABLE 2 k v n n 1 s e s \/t +getvar[capturegroup_name]+\, I am running Gambler \1\.\1\, give me a D note or MMD note to test your luck\! i 8 TABLE 2 k v n n 1 s e s \/t +getvar[capturegroup_name]+\, Tell me \'odds\' or \'stats\' for more information\. i 8 TABLE 2 k v n n 1 s e s \/t +getvar[capturegroup_name]+\, Warning\: Only give me \1 note at a time\, I will keep your stacks and not give them back\. i 1 s Idle s Idle i 28 i 3 TABLE 2 k v n n 2 s p s (^(\[[A-z]+?\] |)You|.*\[^\<]*)\>.+\<\\Tell\>) (tells you), \"stats\"$ s c s TABLE 2 K V n n 2 i 8 TABLE 2 k v n n 1 s e s \/t +getvar[capturegroup_name]+\, Since my last restart there have been +cstr[getvar[Plays]]+\ total plays\, with +cstr[getvar[Busts]]+\ busts\, +cstr[getvar[Pushes]]+\ pushes\, +cstr[getvar[Wins]]+\ wins\, and +cstr[getvar[Jackpots]]+\ jackpots\. i 1 s Idle s Idle i 28 i 3 TABLE 2 k v n n 2 s p s (^(\[[A-z]+?\] |)You|.*\[^\<]*)\>.+\<\\Tell\>) (tells you), \"odds\"$ s c s TABLE 2 K V n n 3 i 8 TABLE 2 k v n n 1 s e s \/t +getvar[capturegroup_name]+\, Low Stakes Odds\: Bust\: +cstr[getvar[Bust]]+\%\, Push\: +cstr[getvar[Push]-getvar[Bust]]+\%\, Win\: \(M\) +cstr[getvar[Win]-getvar[Push]]+\%\, Jackpot\: \(MMD\) +cstr[getvar[Jackpot]-getvar[Win]]+\%\. i 8 TABLE 2 k v n n 1 s e s \/t +getvar[capturegroup_name]+\, High Stakes Odds\: Bust\: +cstr[getvar[HighBust]]+\%\, Win\: \(Random Trade Note\) +cstr[getvar[HighPush]-getvar[HighBust]]+\%\, Win\: \(MMD\) +cstr[getvar[HighWin]-getvar[HighPush]]+\%\, Jackpot\: \(Random Rare Crystal\) +cstr[getvar[HighJackpot]-getvar[HighWin]]+\%\. i 1 s Idle s Idle i 26 i 3 TABLE 2 k v n n 1 s e s stopwatchelapsedseconds[getvar[SpamTimer]]>=getvar[SpamSeconds] TABLE 2 K V n n 4 i 8 TABLE 2 k v n n 1 s e s +getvar[SpamPrefix]\ I am running Gambler \1\.\1\ in +getvar[Location]+\, tell me \'help\' to find out more\! \-b\- i 7 TABLE 2 k v n n 1 s e s setvar[SpamTimer, stopwatchcreate[]] i 7 TABLE 2 k v n n 1 s e s stopwatchstart[getvar[SpamTimer]] i 1 s Idle s Idle i 3 i 3 TABLE 2 K V n n 3 i 11 TABLE 2 k v n n 2 s n s Trade Note (50,000) s c i 0 i 11 TABLE 2 k v n n 2 s n s Trade Note (100,000) s c i 0 i 11 TABLE 2 k v n n 2 s n s Trade Note (250,000) s c i 0 TABLE 2 K V n n 2 i 8 TABLE 2 k v n n 1 s e s \/s Bot disabled\, not enough notes to pay out\. i 1 s Disabled s Idle i 2 i 3 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s getvar[capturegroup_item]!=getvar[Ante] i 26 TABLE 2 k v n n 1 s e s getvar[capturegroup_item]!=getvar[HighAnte] TABLE 2 K V n n 3 i 7 TABLE 2 k v n n 1 s e s actiontrygiveitem[wobjectfindininventorybyname[getvar[capturegroup_item]], wobjectfindnearestbynameandobjectclass[24, getvar[capturegroup_name]]] i 8 TABLE 2 k v n n 1 s e s \/t +getvar[capturegroup_name]+\, Sorry\, but I do not accept that item\. i 1 s Idle s Payout i 26 i 3 TABLE 2 k v n n 1 s e s getvar[capturegroup_item]==getvar[Ante] TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s setvar[Low, 1] i 7 TABLE 2 k v n n 1 s e s setvar[Plays, getvar[Plays]+1] s Payout i 26 i 3 TABLE 2 k v n n 1 s e s getvar[capturegroup_item]==getvar[HighAnte] TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s setvar[High, 1] i 7 TABLE 2 k v n n 1 s e s setvar[Plays, getvar[Plays]+1] s Payout i 26 i 7 TABLE 2 k v n n 1 s e s getvar[Low]==1 TABLE 2 k v n n 1 s e s setvar[Number, randint[1,101]] s Payout i 26 i 7 TABLE 2 k v n n 1 s e s getvar[High]==1 TABLE 2 k v n n 1 s e s setvar[HighNumber, randint[1,101]] s Payout i 2 i 7 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s getvar[HighNumber]<=getvar[HighPush] i 26 TABLE 2 k v n n 1 s e s getvar[HighNumber]>=getvar[HighBust]+1 TABLE 2 k v n n 1 s e s setvar[RandomNote, randint[1,4]] s Payout i 2 i 3 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s getvar[Number]<=getvar[Bust] i 26 TABLE 2 k v n n 1 s e s getvar[Number]!=0 TABLE 2 K V n n 3 i 8 TABLE 2 k v n n 1 s e s \/t +getvar[capturegroup_name]+\, Roll\, +cstr[getvar[Number]]+\, Bust\. i 7 TABLE 2 k v n n 1 s e s setvar[Busts, getvar[Busts]+1] i 1 s Idle s Payout i 2 i 3 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s getvar[Number]<=getvar[Push] i 26 TABLE 2 k v n n 1 s e s getvar[Number]>=getvar[Bust]+1 TABLE 2 K V n n 4 i 7 TABLE 2 k v n n 1 s e s actiontrygiveitem[wobjectfindininventorybyname[getvar[capturegroup_item]], wobjectfindnearestbynameandobjectclass[24, getvar[capturegroup_name]]] i 8 TABLE 2 k v n n 1 s e s \/t +getvar[capturegroup_name]+\, Roll\, +cstr[getvar[Number]]+\, Push\! i 7 TABLE 2 k v n n 1 s e s setvar[Pushes, getvar[Pushes]+1] i 1 s Idle s Payout i 2 i 3 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s getvar[Number]<=getvar[Win] i 26 TABLE 2 k v n n 1 s e s getvar[Number]>=getvar[Push]+1 TABLE 2 K V n n 4 i 7 TABLE 2 k v n n 1 s e s actiontrygiveitem[wobjectfindininventorybyname[getvar[WinWinnings]], wobjectfindnearestbynameandobjectclass[24, getvar[capturegroup_name]]] i 8 TABLE 2 k v n n 1 s e s \/t +getvar[capturegroup_name]+\, Roll\, +cstr[getvar[Number]]+\, Win\! i 7 TABLE 2 k v n n 1 s e s setvar[Wins, getvar[Wins]+1] i 1 s Idle s Payout i 26 i 3 TABLE 2 k v n n 1 s e s getvar[Number]>=getvar[Win]+1 TABLE 2 K V n n 4 i 7 TABLE 2 k v n n 1 s e s actiontrygiveitem[wobjectfindininventorybyname[getvar[JackpotWinnings]], wobjectfindnearestbynameandobjectclass[24, getvar[capturegroup_name]]] i 8 TABLE 2 k v n n 1 s e s \/t +getvar[capturegroup_name]+\, Roll\, +cstr[getvar[Number]]+\, Jackpot\!\! i 7 TABLE 2 k v n n 1 s e s setvar[Jackpots, getvar[Jackpots]+1] i 1 s Idle s Payout i 2 i 3 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s getvar[HighNumber]<=getvar[HighBust] i 26 TABLE 2 k v n n 1 s e s getvar[HighNumber]!=0 TABLE 2 K V n n 3 i 8 TABLE 2 k v n n 1 s e s \/t +getvar[capturegroup_name]+\, Roll\, +cstr[getvar[HighNumber]]+\, Bust\. i 7 TABLE 2 k v n n 1 s e s setvar[Busts, getvar[Busts]+1] i 1 s Idle s Payout i 2 i 3 TABLE 2 K V n n 3 i 26 TABLE 2 k v n n 1 s e s getvar[HighNumber]<=getvar[HighPush] i 26 TABLE 2 k v n n 1 s e s getvar[HighNumber]>=getvar[HighBust]+1 i 26 TABLE 2 k v n n 1 s e s getvar[RandomNote]==1 TABLE 2 K V n n 4 i 8 TABLE 2 k v n n 1 s e s \/t +getvar[capturegroup_name]+\, Roll\, +cstr[getvar[HighNumber]]+\, Minor Win \(Random Trade Note\)\. i 7 TABLE 2 k v n n 1 s e s actiontrygiveitem[wobjectfindininventorybyname[getvar[RandomNoteOne]], wobjectfindnearestbynameandobjectclass[24, getvar[capturegroup_name]]] i 7 TABLE 2 k v n n 1 s e s setvar[Pushes, getvar[Pushes]+1] i 1 s Idle s Payout i 2 i 3 TABLE 2 K V n n 3 i 26 TABLE 2 k v n n 1 s e s getvar[HighNumber]<=getvar[HighPush] i 26 TABLE 2 k v n n 1 s e s getvar[HighNumber]>=getvar[HighBust]+1 i 26 TABLE 2 k v n n 1 s e s getvar[RandomNote]==2 TABLE 2 K V n n 4 i 8 TABLE 2 k v n n 1 s e s \/t +getvar[capturegroup_name]+\, Roll\, +cstr[getvar[HighNumber]]+\, Minor Win \(Random Trade Note\)\. i 7 TABLE 2 k v n n 1 s e s actiontrygiveitem[wobjectfindininventorybyname[getvar[RandomNoteTwo]], wobjectfindnearestbynameandobjectclass[24, getvar[capturegroup_name]]] i 7 TABLE 2 k v n n 1 s e s setvar[Pushes, getvar[Pushes]+1] i 1 s Idle s Payout i 2 i 3 TABLE 2 K V n n 3 i 26 TABLE 2 k v n n 1 s e s getvar[HighNumber]<=getvar[HighPush] i 26 TABLE 2 k v n n 1 s e s getvar[HighNumber]>=getvar[HighBust]+1 i 26 TABLE 2 k v n n 1 s e s getvar[RandomNote]==3 TABLE 2 K V n n 4 i 8 TABLE 2 k v n n 1 s e s \/t +getvar[capturegroup_name]+\, Roll\, +cstr[getvar[HighNumber]]+\, Minor Win \(Random Trade Note\)\. i 7 TABLE 2 k v n n 1 s e s actiontrygiveitem[wobjectfindininventorybyname[getvar[RandomNoteThree]], wobjectfindnearestbynameandobjectclass[24, getvar[capturegroup_name]]] i 7 TABLE 2 k v n n 1 s e s setvar[Pushes, getvar[Pushes]+1] i 1 s Idle s Payout i 2 i 3 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s getvar[HighNumber]<=getvar[HighWin] i 26 TABLE 2 k v n n 1 s e s getvar[HighNumber]>=getvar[HighPush]+1 TABLE 2 K V n n 4 i 8 TABLE 2 k v n n 1 s e s \/t +getvar[capturegroup_name]+\, Roll\, +cstr[getvar[HighNumber]]+\, Push\! \(MMD\)\. i 7 TABLE 2 k v n n 1 s e s actiontrygiveitem[wobjectfindininventorybyname[getvar[capturegroup_item]], wobjectfindnearestbynameandobjectclass[24, getvar[capturegroup_name]]] i 7 TABLE 2 k v n n 1 s e s setvar[Wins, getvar[Wins]+1] i 1 s Idle s Payout i 26 i 3 TABLE 2 k v n n 1 s e s getvar[HighNumber]>=getvar[HighWin]+1 TABLE 2 K V n n 4 i 8 TABLE 2 k v n n 1 s e s \/t +getvar[capturegroup_name]+\, Roll\, +cstr[getvar[HighNumber]]+\, Jackpot\! \(Random Rare Crystal\)\. i 7 TABLE 2 k v n n 1 s e s actiontrygiveitem[wobjectfindininventorybynamerx[Crystal], wobjectfindnearestbynameandobjectclass[24, getvar[capturegroup_name]]] i 7 TABLE 2 k v n n 1 s e s setvar[Jackpots, getvar[Jackpots]+1] i 1 s Idle s Payout i 6 i 1 i 5 s Payout s Payout